Pathfinder 2E I played my first PF2e game this week. Here's why I'm less inclined to play again.

Suddenly blanking on Savage Worlds, despite having run 2 campaigns using it — does it break a player’s combat round into multiple actions? I don’t recall doing so, but maybe I was playing fast and loose with the rules.
Savage Worlds allows you to take 2 actions at a -2 penalty to everything, or 3 at -4. You also get a move, and can increase that move by Running – this is not an action but gives -2 as well. There are also ways of making multiple attacks per action, such as autofire.
 

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I don’t think you can have played these games in longer campaigns. In NBA, you are fighting vampires, and vampires are famously vulnerable to piercing weapons, and very often completely immune to bullets, so switching between pistol and stabby weapon is absolutely a common thing. In CoC guns are pretty random in terms of damage, and do not have damage bonuses applied. Plus they are harder to critical with. If you run the math on a strong character fighting an armored horror like an elder thing, you will realize that a rapier (or any sword, tbh) is a better option.

I should have made it clear I was only talking about CoC. I own but have never played NBAs, so I wouldn't have felt competent to talk about its specific milieu.

In CoC the point is, there's no special reason to have a melee weapon, especially since it means the character has to have two different skills that advance separately. I'd also have to go back and look but I'm extremely dubious that the rapier is better than a shotgun in anything but very selective situations.

D&D style games do multiple actions in one round, but outside the d20 world, I think it’s actually uncommon: CoC, Fate, PbtA, BRP, Numenéra, *Borg, whatever the system that Alien, Bladerunner and the other Free League games use, The One Ring, pretty much every Indie game I’ve ever played, Toon, Paranoia, Everway (I’m just running through my library here), Pendragon, Hillfolk, Gumshoe — I think it’s only 13th Age and PF2 in my library that require you to choose multiple actions within a round.

Suddenly blanking on Savage Worlds, despite having run 2 campaigns using it — does it break a player’s combat round into multiple actions? I don’t recall doing so, but maybe I was playing fast and loose with the rules.

Well, its been a while for me too, but I certainly know movement and main actions are separate but I'm unwilling to state with authority it as a free/quick action construct.
 

Yeah, the only games where weapon swapping doesn't have some cost is ones where the weapon choice virtually doesn't matter.
In Hexxen it makes a difference because it affects how good your can parry (and often more damage means worse parry) is, but you can basically switch between weapons as often as you like.
 

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