Zardnaar
Legend
If you think Spirit Guardians is bad you should try Yolanda!
Conjure celestial

If you think Spirit Guardians is bad you should try Yolanda!
The starting spells are randomly generated, nothing I've read in the DMG suggests the follow on level up spells need to be random.It is not as good as you think. If I remember correctly it was randomly generated .... so you could get to level 5 and pick up Feign Death instead of Fireball.
I don't think it specifies one way or the other or give anything that would suggest one way or the other.The starting spells are randomly generated, nothing I've read in the DMG suggests the follow on level up spells need to be random.
It does need to be on their list of known spells, so random chance comes in with the percentile roll to know it to copy it in the spell book. So while you can choose fireball, if you failed the percentile roll when going through the list of level 3 spells, then you'd have to pick something else.
Ive personally let the PC pick the spell without penalty or chance to miss it so they have some control and just count it towards their min/max for the spell level
I do the percentile roll when they first try to learn each individual spell (except for those given by training), rather than go through the whole list when they reach that spell level.The starting spells are randomly generated, nothing I've read in the DMG suggests the follow on level up spells need to be random.
It does need to be on their list of known spells, so random chance comes in with the percentile roll to know it to copy it in the spell book. So while you can choose fireball, if you failed the percentile roll when going through the list of level 3 spells, then you'd have to pick something else.
With rare exceptions I roll training-granted spells randomly, on the rationale "that's what your trainer decided to teach you". If and when you get to the point of self-training, you get a bit more choice in the matter.Ive personally let the PC pick the spell without penalty or chance to miss it so they have some control and just count it towards their min/max for the spell level
Yeah. The roll was when the wizard tried to learn it in the game I ran and played in.I do the percentile roll when they first try to learn each individual spell (except for those given by training), rather than go through the whole list when they reach that spell level.
Thus, if you're a 6th level MU but have never tried to learn Identify before, you'd have never rolled d% for it until now, when you roll d% on trying to learn it from a scroll or whatever.
When I used training in my games, and we did eventually stop using it, I did a mix. I determined the trainers spells known, and the PC wizard could select spells from that list to try and learn. It wasn't completely random, but it also didn't allow the player to have his PC try for any spell of that level that he felt like trying to learn.With rare exceptions I roll training-granted spells randomly, on the rationale "that's what your trainer decided to teach you". If and when you get to the point of self-training, you get a bit more choice in the matter.
I get you. All of these threads about 1e have served to remind me why I can't go back to it.Just reading the first post and knowing that for 6 levels I get to swing once in combat as a fighter and I can’t go back to that type game other than a 1 or 2 shot session and play a fighter.
It's definitely a different vibe, a lot less comic book Asgardian and a lot more Dragonslayer.I get you. All of these threads about 1e have served to remind me why I can't go back to it.
Kind of depends. By the mid levels you're typically carrying a lot more magic items than a comic book Asgardian.It's definitely a different vibe, a lot less comic book Asgardian and a lot more Dragonslayer.
Yeah, no magic rings in sight on fantasy Errol Flynn, Falstaff and Charles Bronson.Kind of depends. By the mid levels you're typically carrying a lot more magic items than a comic book Asgardian.![]()