IDK that I would call if OSR (despite what the author says), feels more like 5e light to me. However, it does have fewer options and is more deadly.My players have no interest in OSR games. They feel like there's not enough options, characters are too weak, etc.
I know you have a history of TPKs with PF2, are you worried they will feel to weak because of that?In fact, if I can get them away from 5e long enough to try Pathfinder, I feel like it will be a major accomplishment.
I don’t know what this means, care to clarify?They're caught up in the "lifestyle brand" mentality.