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<blockquote data-quote="TwinBahamut" data-source="post: 4099105" data-attributes="member: 32536"><p>I think one of the biggest differences between 3E and 4E is that in 3E a Fighter's combat options tended to decrease as he leveled up, and in 4E they will increase.</p><p></p><p>Because the way the math tended to get strange as level increased in 3E, a Fighter really needed to specialize in order to optimize a strategy and remain viable, even with a single gimmick. A fighter needed to devote a lot of feats (and probably dip into a few other classes and Prestige classes) for moves like trip, grapple, or cleave to stay competitive at high levels. Thus, anything which isn't the primary focus of the character tends to fall behind the power curve until it becomes suicidal to attempt.</p><p></p><p>In 4E, though, your number of viable options, even with limited resources expended, is governed by your chosen at-will powers, which will almost certainly increase as you grow in level. A 30th level 4E character will probably have a much wider variety of at-will powers than a 1st level 4E character, and many more per-encounter abilities as well (especially because magic items seem to grant powers in 4E), so as you level up your chances of falling back on the same power for every turn will decrease more and more.</p><p></p><p>I think this is a positive change.</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 4099105, member: 32536"] I think one of the biggest differences between 3E and 4E is that in 3E a Fighter's combat options tended to decrease as he leveled up, and in 4E they will increase. Because the way the math tended to get strange as level increased in 3E, a Fighter really needed to specialize in order to optimize a strategy and remain viable, even with a single gimmick. A fighter needed to devote a lot of feats (and probably dip into a few other classes and Prestige classes) for moves like trip, grapple, or cleave to stay competitive at high levels. Thus, anything which isn't the primary focus of the character tends to fall behind the power curve until it becomes suicidal to attempt. In 4E, though, your number of viable options, even with limited resources expended, is governed by your chosen at-will powers, which will almost certainly increase as you grow in level. A 30th level 4E character will probably have a much wider variety of at-will powers than a 1st level 4E character, and many more per-encounter abilities as well (especially because magic items seem to grant powers in 4E), so as you level up your chances of falling back on the same power for every turn will decrease more and more. I think this is a positive change. [/QUOTE]
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