Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Alright already!!!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CinnamonPixie" data-source="post: 4099106" data-attributes="member: 59187"><p>Well at least in 3.5 I CAN do something else other than the one or two per day and per encounter spells than "magic missile, magic missile, magic missile"... And frankly, being able to do it at will every round of every minute of every combat, all day long is just pathetically cheap and stupid. Let's face it, NO good fantasy book has ever seen a party so well stocked, prepared, safe, etc that they didn't have concerns about their equipment and the need to rest to recoup and recharge and prepare for upcoming challenges. Taking that element out of the game cheapens the entire feel of an adventure by likening the grueling encounter-by-encounter exploration/clearing of a dungeon/ruins/whatever to being a 2-hour movie without the need for anything resembling reality and/or sensibility. You may as well have arrows that never run out by default and a seeming endless healing... oops, never mind I guess that last one they've already made steps towards including, haven't they?</p><p></p><p>*yawn* so instead of thinking and planning and doing all that "investment into my character" I can sit back and play playstation during the combat and roll the to-hit and damage dice mindlessly doing the same magic missile over and over and tune in when combat's over - after all, it's going to be nothing but the same old thing over and over - and silly powers names and abilities names or not - that's not "more fun." </p><p></p><p>More power doesn't mean it's more fun.... And D&D has always been a character-driven game, it was made to recreate the adventures of the great fantasy novels those were rich in combat and magic and powerful artifacts and monsters - but they were dominated by the stories of the characters that used and/or fought those elements. Ripping out the "little things" that allow a Wizard a lot of flexibility to slim down the list to a mindlessly simplistic limited choice list is not "more fun" to me... even if I can do more damage and do magic missile until I've whittled chessboard piece out of what once was a mountain. </p><p></p><p>Where's the "caution" the "planning" the risk!? Yeah it sucks to have a character die, or to go really big in a combat to realize it was a trap, a ruse to do just that - sap your strength, but that's part of the evil genius of the evil bad guy. Knowing it could happen and trying to plan and account for it and all that epic heroic wisdom that comes from knowing the fight isn't always as simple as it seems and not always the goal (such as the ruse fight to sap the party before the real fight begins) is part of what it means to be a hero and an adventurer. If you have no fear of running low on anything or no risk of over exerting yourself there's no reason to bother restraining and therefore no reason to bother playing - there's no challenge when you have limitless power to eventually whittle down your enemies with - at that point it becomes a game of lucky die rolls to hit and to do more damage as a pathetic over-hyped power-gamers war of attrition - and nothing else.</p></blockquote><p></p>
[QUOTE="CinnamonPixie, post: 4099106, member: 59187"] Well at least in 3.5 I CAN do something else other than the one or two per day and per encounter spells than "magic missile, magic missile, magic missile"... And frankly, being able to do it at will every round of every minute of every combat, all day long is just pathetically cheap and stupid. Let's face it, NO good fantasy book has ever seen a party so well stocked, prepared, safe, etc that they didn't have concerns about their equipment and the need to rest to recoup and recharge and prepare for upcoming challenges. Taking that element out of the game cheapens the entire feel of an adventure by likening the grueling encounter-by-encounter exploration/clearing of a dungeon/ruins/whatever to being a 2-hour movie without the need for anything resembling reality and/or sensibility. You may as well have arrows that never run out by default and a seeming endless healing... oops, never mind I guess that last one they've already made steps towards including, haven't they? *yawn* so instead of thinking and planning and doing all that "investment into my character" I can sit back and play playstation during the combat and roll the to-hit and damage dice mindlessly doing the same magic missile over and over and tune in when combat's over - after all, it's going to be nothing but the same old thing over and over - and silly powers names and abilities names or not - that's not "more fun." More power doesn't mean it's more fun.... And D&D has always been a character-driven game, it was made to recreate the adventures of the great fantasy novels those were rich in combat and magic and powerful artifacts and monsters - but they were dominated by the stories of the characters that used and/or fought those elements. Ripping out the "little things" that allow a Wizard a lot of flexibility to slim down the list to a mindlessly simplistic limited choice list is not "more fun" to me... even if I can do more damage and do magic missile until I've whittled chessboard piece out of what once was a mountain. Where's the "caution" the "planning" the risk!? Yeah it sucks to have a character die, or to go really big in a combat to realize it was a trap, a ruse to do just that - sap your strength, but that's part of the evil genius of the evil bad guy. Knowing it could happen and trying to plan and account for it and all that epic heroic wisdom that comes from knowing the fight isn't always as simple as it seems and not always the goal (such as the ruse fight to sap the party before the real fight begins) is part of what it means to be a hero and an adventurer. If you have no fear of running low on anything or no risk of over exerting yourself there's no reason to bother restraining and therefore no reason to bother playing - there's no challenge when you have limitless power to eventually whittle down your enemies with - at that point it becomes a game of lucky die rolls to hit and to do more damage as a pathetic over-hyped power-gamers war of attrition - and nothing else. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Alright already!!!
Top