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<blockquote data-quote="I'm A Banana" data-source="post: 4099186" data-attributes="member: 2067"><p>I didn't say anything about 3e. This is, after all, the 4e forum. I generally feel that the discussion should be mostly about 4e. If you'd like to bemoan how fighters can't really do anything in 3e, I'm sure a whole mob of helpful ENWorlders will pour out of the woodwork to help you make your 3e game better.</p><p></p><p>Also, just a general matter of advice: it's not very useful in a discussion to state something as categorically as you state the above. It's overblown and exaggerated, and you're not doing your case any favors by stating inexact assumptions in a categorical way. </p><p></p><p>Regardless, any situation, in any edition, in any game, heck, in any VIDEOGAME, where you do the same thing over and over again is boring. It's pure game psychology: change fascinates us just as patterns delight us.</p><p></p><p>If fighters in 4e are using the same ability, round after round, that will be pretty boring to a very large number of people.</p><p></p><p>It doesn't really matter what anything else does. It just matters what 4e does.</p><p></p><p>I'm pretty sure the designers are clever enough that "same thing every round" is something that they've deliberately tried to avoid for 4e, so I don't think it will be a major problem, if it ever is at all.</p><p></p><p></p><p></p><p>Sure sounds like it, yeah. But the criticism specifically said "after your per day and per encounter stuff is spent." So it really only matters how many at-will things you can choose to do in a given situation.</p><p></p><p>Probably plenty, I'd think.</p><p></p><p></p><p></p><p>I'm not really sure we can say that right now with any authority. I mean, in at least one case, 4e is doing something to <strong>specifically limit</strong> the fighter's options (Trip is per-encounter only, meaning that it is more limited than it was in the previous edition, where it was effectively at-will). But I think the general thrust would agree with your statement, even if some specific examples run counter to it.</p><p></p><p></p><p></p><p>However? What are you disputing? From what I can see, nothing in your post at all contradicts anything in mine. </p><p></p><p></p><p></p><p>That's screamingly disengenuous.</p><p></p><p>We've had nearly a decade of people who have been fixing what they've seen as wrong with 3e.</p><p></p><p>If 4e keeps what's wrong with 3e, not only will it STILL have a problem, it will ALSO have the problem of having been given the opportunity to FIX the problem, and squandering it.</p><p></p><p>3e's flaws are not accepted canon. 4e's flaws will not be, either.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4099186, member: 2067"] I didn't say anything about 3e. This is, after all, the 4e forum. I generally feel that the discussion should be mostly about 4e. If you'd like to bemoan how fighters can't really do anything in 3e, I'm sure a whole mob of helpful ENWorlders will pour out of the woodwork to help you make your 3e game better. Also, just a general matter of advice: it's not very useful in a discussion to state something as categorically as you state the above. It's overblown and exaggerated, and you're not doing your case any favors by stating inexact assumptions in a categorical way. Regardless, any situation, in any edition, in any game, heck, in any VIDEOGAME, where you do the same thing over and over again is boring. It's pure game psychology: change fascinates us just as patterns delight us. If fighters in 4e are using the same ability, round after round, that will be pretty boring to a very large number of people. It doesn't really matter what anything else does. It just matters what 4e does. I'm pretty sure the designers are clever enough that "same thing every round" is something that they've deliberately tried to avoid for 4e, so I don't think it will be a major problem, if it ever is at all. Sure sounds like it, yeah. But the criticism specifically said "after your per day and per encounter stuff is spent." So it really only matters how many at-will things you can choose to do in a given situation. Probably plenty, I'd think. I'm not really sure we can say that right now with any authority. I mean, in at least one case, 4e is doing something to [B]specifically limit[/B] the fighter's options (Trip is per-encounter only, meaning that it is more limited than it was in the previous edition, where it was effectively at-will). But I think the general thrust would agree with your statement, even if some specific examples run counter to it. However? What are you disputing? From what I can see, nothing in your post at all contradicts anything in mine. That's screamingly disengenuous. We've had nearly a decade of people who have been fixing what they've seen as wrong with 3e. If 4e keeps what's wrong with 3e, not only will it STILL have a problem, it will ALSO have the problem of having been given the opportunity to FIX the problem, and squandering it. 3e's flaws are not accepted canon. 4e's flaws will not be, either. [/QUOTE]
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