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<blockquote data-quote="I'm A Banana" data-source="post: 4099259" data-attributes="member: 2067"><p>4e will stand or fall on it's own. That's the nature of a new edition: you get to start over fresh, at moment one. It's a different game.</p><p></p><p></p><p></p><p>That's a highly simplistic, and I'd wager, incorrect, view of it.</p><p></p><p>4e is, in part, about adressing some of the problems people had with 3e. </p><p></p><p>But it goes much farther, and does much more than that, too.</p><p></p><p>Otherwise, we'd have 3.75, not 4e.</p><p></p><p></p><p></p><p>Actually, to switch or not is a very complex, and highly personal consideration, on which many both objective and subjective things weigh. It's not reducable to one simple estimation of rules quality.</p><p></p><p></p><p></p><p>That's a false choice. No one is making you play 3e, even if you don't play 4e. You could go with any other of a multitude of games, or even spend your free time in other ways.</p><p></p><p>4e isn't just competing with 3e's rules quality, here.</p><p></p><p></p><p></p><p>That's one of those subjective things that depends on lots of personal variables that are entirely independant of 3e or 4e's quality of rules. And, again, one of those categorical statements that don't really lead to good conversation. </p><p></p><p>What we have seen is that 4e's fighter has at-will powers that can be used all day long. Some people have expressed concerns that these powers, when the rest are expended, will be used over and over again, rendering the fighter a one or two trick pony by the time the day's out.</p><p></p><p>Is this more interesting? That's going to depend on a lot of subjective criteria, ultimately.</p><p></p><p></p><p></p><p>I wasn't crying about trip. I was offering a specific counterpoint regarding your claim that 4e fighters clearly had more options than 3e fighters.</p><p></p><p>I said in 3e, a fighter (or anyone else for that matter) could choose to trip as, effectively, an at-will power.</p><p></p><p>In 4e, the fighter can only trip once per encounter, as far as we know.</p><p></p><p>This means that there is evidence that the 4e fighter has <strong>fewer</strong> options than the 3e fighter. So people are justified in their concern. </p><p></p><p>I happen to think 4e fighters probably will have enough options to keep them from repeating the same move over and over again in 4e. </p><p></p><p>But that has <strong>absolutely nothing</strong> to do with 3e, 2e, 1e, BD&D, OD&D, Chaimail, Cops and Robbers, The Story Stick, the Lord of the Rings, the legends of the Sidhe, the color of the sky on Thursday, how many jellybeans are in a jar, the Blogosphere, or who shot Mr. Burns.</p><p></p><p>If 4e has a problem, <strong>it's 4e's problem</strong>. No amount of decrying 3e is going to change that, justify that, or make it go away.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4099259, member: 2067"] 4e will stand or fall on it's own. That's the nature of a new edition: you get to start over fresh, at moment one. It's a different game. That's a highly simplistic, and I'd wager, incorrect, view of it. 4e is, in part, about adressing some of the problems people had with 3e. But it goes much farther, and does much more than that, too. Otherwise, we'd have 3.75, not 4e. Actually, to switch or not is a very complex, and highly personal consideration, on which many both objective and subjective things weigh. It's not reducable to one simple estimation of rules quality. That's a false choice. No one is making you play 3e, even if you don't play 4e. You could go with any other of a multitude of games, or even spend your free time in other ways. 4e isn't just competing with 3e's rules quality, here. That's one of those subjective things that depends on lots of personal variables that are entirely independant of 3e or 4e's quality of rules. And, again, one of those categorical statements that don't really lead to good conversation. What we have seen is that 4e's fighter has at-will powers that can be used all day long. Some people have expressed concerns that these powers, when the rest are expended, will be used over and over again, rendering the fighter a one or two trick pony by the time the day's out. Is this more interesting? That's going to depend on a lot of subjective criteria, ultimately. I wasn't crying about trip. I was offering a specific counterpoint regarding your claim that 4e fighters clearly had more options than 3e fighters. I said in 3e, a fighter (or anyone else for that matter) could choose to trip as, effectively, an at-will power. In 4e, the fighter can only trip once per encounter, as far as we know. This means that there is evidence that the 4e fighter has [B]fewer[/B] options than the 3e fighter. So people are justified in their concern. I happen to think 4e fighters probably will have enough options to keep them from repeating the same move over and over again in 4e. But that has [B]absolutely nothing[/B] to do with 3e, 2e, 1e, BD&D, OD&D, Chaimail, Cops and Robbers, The Story Stick, the Lord of the Rings, the legends of the Sidhe, the color of the sky on Thursday, how many jellybeans are in a jar, the Blogosphere, or who shot Mr. Burns. If 4e has a problem, [B]it's 4e's problem[/B]. No amount of decrying 3e is going to change that, justify that, or make it go away. [/QUOTE]
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