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<blockquote data-quote="MerricB" data-source="post: 4099602" data-attributes="member: 3586"><p>Aren't we comparing two different things here?</p><p></p><p>A low-level fighter... no, let's get this correct... a <strong>first</strong> level fighter in any system is pretty limited. At present we only know about the 1st level fighter in 4e. </p><p></p><p>This 1st level 4e fighter has the following options each turn:</p><p></p><p>* Basic Attack</p><p>* Charge</p><p>* Cleave (at will)</p><p>* Tide of Iron (at will)</p><p>* Passing Attack (encounter)</p><p>* Brute Strike (daily)</p><p></p><p>If a 4e encounter lasts for 4 rounds (which is about how long a 3e combat lasts) then the fighter never actually has to repeat an action. Obviously, if the combat lasts longer then the "at will" powers get a bit more usage, but anyway.</p><p></p><p>On top of this, the 1st level fighter also has the "Combat Challenge" powers, which make the fighter care about what he attacks and where he stands.</p><p></p><p>(And we don't know about any other standard actions that might be available; the delve wasn't the full set of rules by any means. Is "Grab" standard?).</p><p></p><p>I believe it very unlikely that we'll see a 20th level fighter with only two "at will" powers, one "encounter" and one "daily". Surely they'll have more than that available? Even with 4 "at will" and 2 "encounter", the combat needs to go 7+ rounds before they must repeat an action, although they could if they like.</p><p></p><p>The fighter is also made a lot more interesting by the "location matters" (minicentric) take on 4e combat. With <em>Tide of Iron</em> pushing foes about, the fighter can push foes into a nice little group so the Wizard can hit them all with an area effect. Teamwork? Cool.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 4099602, member: 3586"] Aren't we comparing two different things here? A low-level fighter... no, let's get this correct... a [b]first[/b] level fighter in any system is pretty limited. At present we only know about the 1st level fighter in 4e. This 1st level 4e fighter has the following options each turn: * Basic Attack * Charge * Cleave (at will) * Tide of Iron (at will) * Passing Attack (encounter) * Brute Strike (daily) If a 4e encounter lasts for 4 rounds (which is about how long a 3e combat lasts) then the fighter never actually has to repeat an action. Obviously, if the combat lasts longer then the "at will" powers get a bit more usage, but anyway. On top of this, the 1st level fighter also has the "Combat Challenge" powers, which make the fighter care about what he attacks and where he stands. (And we don't know about any other standard actions that might be available; the delve wasn't the full set of rules by any means. Is "Grab" standard?). I believe it very unlikely that we'll see a 20th level fighter with only two "at will" powers, one "encounter" and one "daily". Surely they'll have more than that available? Even with 4 "at will" and 2 "encounter", the combat needs to go 7+ rounds before they must repeat an action, although they could if they like. The fighter is also made a lot more interesting by the "location matters" (minicentric) take on 4e combat. With [i]Tide of Iron[/i] pushing foes about, the fighter can push foes into a nice little group so the Wizard can hit them all with an area effect. Teamwork? Cool. Cheers! [/QUOTE]
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