Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Alright already!!!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SaffroN" data-source="post: 4099841" data-attributes="member: 60870"><p>All this focus on powers... Yeah, it would be boring to use the same power every round. Its not about that, is it? As a fighter its <u>not</u> a question of "what power shall i use next turn?" Its a question of "The Wizard is being attacked what shall i do?", or "how do i help the rogue gain combat advantage?".</p><p></p><p>You guys are all getting hung up on the <em>tools</em> of the fighter and not the <em>objective</em>. My two favorite fighters tools, and the ones that i think are the most interesting, are not actually powers at all. Its Combat Challenge and Combat Superiority. These two powers are the core of the fighter. They can be used in conjunction with powers (well not Combat Superiority) and really defines the fighter and makes the fighter interesting.</p><p></p><p>The choice is not just X or Y. Its a range of tactics across the board, working with your team-mates towards a common goal. The powers are just <em>tools</em> for that goal. You have more tools available like charging and flanking and shifting and grappling and ranged weapons and magic items. The tools are not that fun on there own, although they can be. Its the tactics and strategy and working towards a common goal that is the the fun part, for me anyway.</p><p></p><p>Powers are just a small section of your tool set and by all means boring if you consider it a choice of x or y with no regards to the situation.</p><p></p><p>Not to mention that these are 1st level fighters. More powers would be available at higher levels</p></blockquote><p></p>
[QUOTE="SaffroN, post: 4099841, member: 60870"] All this focus on powers... Yeah, it would be boring to use the same power every round. Its not about that, is it? As a fighter its [U]not[/U] a question of "what power shall i use next turn?" Its a question of "The Wizard is being attacked what shall i do?", or "how do i help the rogue gain combat advantage?". You guys are all getting hung up on the [I]tools[/I] of the fighter and not the [I]objective[/I]. My two favorite fighters tools, and the ones that i think are the most interesting, are not actually powers at all. Its Combat Challenge and Combat Superiority. These two powers are the core of the fighter. They can be used in conjunction with powers (well not Combat Superiority) and really defines the fighter and makes the fighter interesting. The choice is not just X or Y. Its a range of tactics across the board, working with your team-mates towards a common goal. The powers are just [I]tools[/I] for that goal. You have more tools available like charging and flanking and shifting and grappling and ranged weapons and magic items. The tools are not that fun on there own, although they can be. Its the tactics and strategy and working towards a common goal that is the the fun part, for me anyway. Powers are just a small section of your tool set and by all means boring if you consider it a choice of x or y with no regards to the situation. Not to mention that these are 1st level fighters. More powers would be available at higher levels [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Alright already!!!
Top