D&D General Alright, Forgotten Realms junkies! a Q or two.

Gorg

Explorer
I'm currently attempting to solo play thru the Sword of the Dales trilogy from 2E AD&D. More or less converting it for play with my real group. I've found it needs a bit more work than I expected. One thing I found surprising, and not at all what I have seen in a lot of the old modules I gone through lately: The lack of loot! There are oodles of magic items, but almost no $$ type treasures, aside from the odd belt pouch or saddle bag with a handful of coins. At now 4th level, my party is just as broke as they were when I rolled them up- and that's pretty sad, lol. Both of the "dungeons" in the first two modules have bugger-all for treasure. So, before I run it for a REAL group, that needs changed. (otherwise, the torches and pitchforks might come out, lol)

to whit: 2E was lousy with campaign settings. Most of which had all sorts of things- monsters, spells, races, etc unique to that setting. The Forgotten Realms in particular.

So far, I've encountered several monsters for which I can find no 5e equivalant:

Bonebat.

spider skeletons

Verbeeg Skeletons

Hairy Spiders. (in 2E Monstrous Manual)

Darkenbeasts. (a monstrous manual entry is at least included in the module- as well as the spell used to create them)

Does anyone know of any source from 5E for these?

And an ancillary silly Q: The Forgotten Realms campaign setting that recently came out. Is that for 5E, or the new 2024 edition?

I have a bunch of the hardcover modules, as well as the Sword Coast Adventurer's Guide, and Volo's. All but the latter 2 are still buried within to "to read" stacks...

The bonebats intrigue me the most, as there isn't any info in the modules save standard stat blocks. (which like all such, are simple combat stats only, and assume you have the full description in another source.) It is NOT in the Monstrous manual.

The skellys are proving a pita to convert, because none of the 3 stat blocks in the 5E MM even comes close. And they did away with templates like 3/3.5 had. (shakes fist angrily)

I mostly just made crap up that would work in the moment, but I suspect I royally screwed up the DC's for the spider's weak poison, as well as CR's. FWIW, I seem to recall finding the same sort of frustrating nit picky stuff, back in the 3E days, trying to convert old modules.

Any of you guys come up with "cheat codes" for converting old campaign specific stuff like this?
 

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Bonebat.

spider skeletons

Verbeeg Skeletons
Not sure about the bonebat, but skeletons are easy to do in 5.0e as there's a sort of template for them hiding in the back of the DMG.

To turn something into a skeleton:
  • Ability scores: +2 Dex, -4 Int, -4 Cha
  • Damage Resistances:, add vulnerability to Bludgeoning damage, add immunity to Poison damage
  • Condition Immunities: add Exhaustion and Poisoned condition
  • Traits: Add Darkvision 60 ft.
  • Languages: Can't speak but understands the languages it knew in life
There are two 5.0e stat blocks for Verbeegs (a CR 5 Longstrider and a CR 4 Marauder) in Icewind Dale: Rime of the Frostmaiden.

Darkenbeasts. (a monstrous manual entry is at least included in the module- as well as the spell used to create them)
The D&D Next adventure, Scourge of the Sword Coast, has these. The stat block isn't fully 5.0e, but I made my own version of them. They even got a mini in one of the early 5.0e mini sets from Wizkids!

And an ancillary silly Q: The Forgotten Realms campaign setting that recently came out. Is that for 5E, or the new 2024 edition?
Yes, both Heroes of Faerûn and Adventures in Faerûn are for 5.5e.
 
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Is there any real difference between a skeletal verbeeg and a zombie ogre?
The latter still has some meat on its bones! ;)

@Gorg: Here's the Darkenbeast stat block from Scourge of the Sword Coast:

Screenshot 2026-02-26 142825.png
 




And an ancillary silly Q: The Forgotten Realms campaign setting that recently came out. Is that for 5E, or the new 2024 edition?
Yes.

Seriously, settings are pretty edition neutral. The rules in the places that they show up at all are likely 5.5e, but the setting information in it is pretty much just lore and NPCs, which are easily translatable into any edition. I still use my 3e FR setting book, because as I said, it's pretty much just lore and that book has more of it than anything 5e as put out. Plus, 5.5e is backwards compatible with 5e, so you can use the stuff in it in a purely 5e game anyway.
 


I think the bone bat is from the Fiend Folio.

But I would substitute something similar of an appropriate CR.

There are rules for doing skeleton and zombie versions of standard monsters in the 2014 Monster Manual (I don’t have the new one).
 

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