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<blockquote data-quote="Greenfield" data-source="post: 5744969" data-attributes="member: 6669384"><p>Hmm. The highest I've ever run was level 30. </p><p></p><p>Surprisingly, I was able to give thema real run for their money using a critter from Epic Level Handbook, Cr23 if I recall. Don't remember the name of them, but they're referred to as "the mother of wolves".</p><p></p><p>I had the party run across some low level Bandits (3rd or 4th level, not even a speed-bump for the PCs). I figured the world didn't necessarily scale with PCs, and the Bandits saw some people who looked rich riding along without obvious bodyguards and thought it was their lucky day.</p><p></p><p>Bandit chief steps out of the woods, Robin-hood style, and greets them, then asks them to "make a donation to a good cause." Party quickly realizes that there are a dozen or so archers in the near distance (under 30 feet), who think they're hidden, with weapons trained on them.</p><p></p><p>As the party banters a bit, preparing to slaughter bandits, the entire scene is interrupted by the sounds of a hunting horn, and a man rides up, accompanied by a pack of *very* large "dogs" and a couple of outriders. He demands to know what's going on on his lands, disturbing his hunt.</p><p></p><p>The dogs advance on the bandits and PC's alike, there being at least one dog per character, and then they wait.</p><p></p><p>The bandit chief apologizes to the noble, saying something like "just doing business, m'lord", and looks very nervous.</p><p></p><p>So, what are the odds that someone in your party will break the peace of the moment, thinking that his good, enjoyable, one-sided mindless slaughter is about to be taken away?</p><p></p><p>In ours, he cast <em>FireStorm</em> and placed his flaming cubes so they'd fry pretty much all the bandits in one shot.</p><p></p><p>That left a little over two of those things for each PC.</p><p></p><p>Their big thing is that trip attack. If you go down within the threat zone of one, they get an automatic-damage "savage" attack on you (no to-hit needed, so we don't care about the AC). The Savage attack averages 50 points a pop or so, and the way the dogs were, everyone was within threat of at least two of them. </p><p></p><p>The guy with the firestorm, who thought he was immune because he was sitting on his Flying Carpet, didn't realize how far these things could jump. One of them peeled him right off of that thing. </p><p></p><p>Anyone who went down was suddenly facing 100 or 150 hit points <em>per round</em> of automatic damage, with attempts to rise prompting AoO from every threatening wolf, the result was shocking.</p><p></p><p>I didn't expect to drop anyone, but out of a party of 7 I got three before they made their escape.</p><p></p><p>Don't bother to ask what the Noble was out hunting. Poor little fox never stood a chance. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="Greenfield, post: 5744969, member: 6669384"] Hmm. The highest I've ever run was level 30. Surprisingly, I was able to give thema real run for their money using a critter from Epic Level Handbook, Cr23 if I recall. Don't remember the name of them, but they're referred to as "the mother of wolves". I had the party run across some low level Bandits (3rd or 4th level, not even a speed-bump for the PCs). I figured the world didn't necessarily scale with PCs, and the Bandits saw some people who looked rich riding along without obvious bodyguards and thought it was their lucky day. Bandit chief steps out of the woods, Robin-hood style, and greets them, then asks them to "make a donation to a good cause." Party quickly realizes that there are a dozen or so archers in the near distance (under 30 feet), who think they're hidden, with weapons trained on them. As the party banters a bit, preparing to slaughter bandits, the entire scene is interrupted by the sounds of a hunting horn, and a man rides up, accompanied by a pack of *very* large "dogs" and a couple of outriders. He demands to know what's going on on his lands, disturbing his hunt. The dogs advance on the bandits and PC's alike, there being at least one dog per character, and then they wait. The bandit chief apologizes to the noble, saying something like "just doing business, m'lord", and looks very nervous. So, what are the odds that someone in your party will break the peace of the moment, thinking that his good, enjoyable, one-sided mindless slaughter is about to be taken away? In ours, he cast [I]FireStorm[/I] and placed his flaming cubes so they'd fry pretty much all the bandits in one shot. That left a little over two of those things for each PC. Their big thing is that trip attack. If you go down within the threat zone of one, they get an automatic-damage "savage" attack on you (no to-hit needed, so we don't care about the AC). The Savage attack averages 50 points a pop or so, and the way the dogs were, everyone was within threat of at least two of them. The guy with the firestorm, who thought he was immune because he was sitting on his Flying Carpet, didn't realize how far these things could jump. One of them peeled him right off of that thing. Anyone who went down was suddenly facing 100 or 150 hit points [I]per round[/I] of automatic damage, with attempts to rise prompting AoO from every threatening wolf, the result was shocking. I didn't expect to drop anyone, but out of a party of 7 I got three before they made their escape. Don't bother to ask what the Noble was out hunting. Poor little fox never stood a chance. :( [/QUOTE]
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