thanks but i need something harder let me just say the last thing the fought was an interdimensional conqueror and god slayer
Greenfield, I find your story very intriguing, please share more of these anecdotes whenever you get the chance. However, it does shine light on some real dysfunctional aspects of D&D...Hmm. The highest I've ever run was level 30.
Surprisingly, I was able to give thema real run for their money using a critter from Epic Level Handbook, Cr23 if I recall. Don't remember the name of them, but they're referred to as "the mother of wolves".
I had the party run across some low level Bandits (3rd or 4th level, not even a speed-bump for the PCs). I figured the world didn't necessarily scale with PCs, and the Bandits saw some people who looked rich riding along without obvious bodyguards and thought it was their lucky day.
Bandit chief steps out of the woods, Robin-hood style, and greets them, then asks them to "make a donation to a good cause." Party quickly realizes that there are a dozen or so archers in the near distance (under 30 feet), who think they're hidden, with weapons trained on them.
As the party banters a bit, preparing to slaughter bandits, the entire scene is interrupted by the sounds of a hunting horn, and a man rides up, accompanied by a pack of *very* large "dogs" and a couple of outriders. He demands to know what's going on on his lands, disturbing his hunt.
The dogs advance on the bandits and PC's alike, there being at least one dog per character, and then they wait.
The bandit chief apologizes to the noble, saying something like "just doing business, m'lord", and looks very nervous.
So, what are the odds that someone in your party will break the peace of the moment, thinking that his good, enjoyable, one-sided mindless slaughter is about to be taken away?
In ours, he cast FireStorm and placed his flaming cubes so they'd fry pretty much all the bandits in one shot.
That left a little over two of those things for each PC.
Their big thing is that trip attack. If you go down within the threat zone of one, they get an automatic-damage "savage" attack on you (no to-hit needed, so we don't care about the AC). The Savage attack averages 50 points a pop or so, and the way the dogs were, everyone was within threat of at least two of them.
The guy with the firestorm, who thought he was immune because he was sitting on his Flying Carpet, didn't realize how far these things could jump. One of them peeled him right off of that thing.
Anyone who went down was suddenly facing 100 or 150 hit points per round of automatic damage, with attempts to rise prompting AoO from every threatening wolf, the result was shocking.
I didn't expect to drop anyone, but out of a party of 7 I got three before they made their escape.
Don't bother to ask what the Noble was out hunting. Poor little fox never stood a chance.![]()
I'd imagine it depends upon what percent of the population has class levels in adventuring classes. If anyone and their brother could hit level 16 in a lifetime, then I'd be very frightened to turn to a life of road banditry. If it takes a very special type of hero to build up an epic story, then more than 99% of the population is ripe for the pickins!Greenfield, I find your story very intriguing, please share more of these anecdotes whenever you get the chance. However, it does shine light on some real dysfunctional aspects of D&D...
In particular, you describe something that could/should essentially happen a lot. One group encountering another group and neither side has any idea how capable the other is. We can even throw in the large hunting dogs and the party had no idea what they were up against. D&D does a terrible job of really addressing the inability of determining respective threat levels. I know that there is a Sense Motive option for doing this, but how often is it used?
In the real world, like say in war zones or terrorist ridden countries, you don't see such orders of magnitude difference in killing power. In fact, guns, are the greatest equalizer because I can kill the greatest martial artist in the world with one bullet to the head. No individual can kill a group of individuals without hardware and that hardware would be obvious to the attackers. If we go back to midevil times, there's even more parity between two unknowns. In other words, the bandits you described would never, ever, ever, fear something like what happened, could happen.
And yet, these bandits would seem to run a frequent risk of getting fried by any party with a spell caster or diced by some character with haste and tons of gear. So you have to ask yourself, do you really think a bunch of bandits would risk rolling up on complete strangers? Let's expand that question, do you really think people would pick fights in bars with complete strangers?
For me, this problem underscores one of the double-edged swords of the DM. The DM knows what level the PC's are, so the DM doesn't think twice about having x humanoids attack them. But if D&D were real, is that plausible? Would those Bandits really risk attacking a party of 7 they have no information on and could be Epic level adventurers? To put it another way, any campaign setting would be filled with stories of people picking fights with the wrong people and getting annihilated. You'd have to think that would have a serious effect on how encounters would be handled by sentient beings.