Alt.sorcerer (or a complete new class)

I've already that alt.sorcerer. It is a good one, but -in my opinion- doesn't give to the sorcerer that unique flavor to let it become an interesting class. As i already said, i want to make the sorcerer completely anew, something that his just a distant cousin of the Wotc sorcererer. I don't want a machine gun brother of the wizard, and at the same time, i think that the idea of someone truly inborm with magic is great, someone who's not a psionic character of course.

With this ideas in my mind, i can't really stand of all the little modification of a core class that is nearly useless. After all someone can make different casting methods (a la skills and powers) and have classic wizards, mana wizards, spontaneus casting wizards, and so on.

Sorcerer fascinates me, and i am truly frustrated to see them in that way....

Steven McRownt
 

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Well, some would dispute your assertion that the class is worthless. Some of the most effective Living Greyhawk (a shared RPGA campaign) characters I've seen have been sorcerors. If it's a lack of flavor that you're complaining about, minor modifications can be made to add flavor (which was what my alt.sorceror was about).

However, if you are looking for something that is dramatically different from a full time arcane powerhouse (WotC sorc. or wizard) for your flavor, you're not likely to be able to construct it within the confines of the D&D class/magic system. Perhaps you could import the Wheel of Time Aes Sedai or Wilder classes into your campaign (I haven't looked at the book so I don't know how they'd compare to standard D&D magic). However, there's only so much you can do with a class while continuing to operate off of a spell list comprised of discrete spells and a set number of spells per day at each level. Changing those mechanics might get you the kind of flavor you're looking for but it'll require some work to make it fit into a D&D world. . . .
 

Thanks again Elder-B!

I know that i am discussing of completely redo the sorcerer class, and i justify myself saying that i look for flavor...

Sorcerers have great potential. I think that they could be more "unique". I know that sorcerer has a warm welcome in every group, but -in my opinion- it is just because it has a nearly unlimited ammo for his offensive weapons. Magic Missiles, acid's arrows, fireballs, ... for each level there will be some new ground to ground or even ground to air weapons that a sorcerer can deploy without big problems. After all, who needs invisibility or spider climb when a 3e thief can do the rougish job? And if teleport people is so important the group can buy a couple of scrolls. You know what i mean?

If sorcerers are instead something ...uhm....wild, they we'll be an interesting class. I've already linked my "wild magic" rules just for them: sorcerers like 2nd edition wild magic. It worked... 50%.
They still have something missin....

...and i am looking for that's something.

Steven McRownt
 

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