[AltBard] The Skald

Ciaran

First Post
I decided to strip out the spellcasting from bards in my Burning Wheel->D&D3e campaign conversion; for various reasons, Wizards are the only spellcasters in the setting. And with an existing spell-less musician PC, I need to get a full rewrite done before the first session. :D The game is set in mythic Scandinavia; the legends of the satire-as-curse are actually Celtic, but it seemed close enough. Anyway, here's the new bard look-alike, the Skald class.

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Skald


Trained in music and the courtly arts, the skalds of the Northlands serve as entertainers, poets, messengers, councilors and scholars. Travel broadens their experience of the world, granting an enormous range of skills and talents; but their greatest strength lies in their music.

The class functions as a 3.5e bard in most respects. A skald has the same hit dice, skill points, class skills and skaldic knowledge abilities as a bard. He also possesses most of the bard’s magical music abilities, along with several new ones.

Skaldic music abilities are acquired as indicated on the following table. All of these music abilities are extraordinary abilities unless otherwise specified.

1st level: countersong, fascinate, inspire courage.
3rd level: inspire competence, invigorate.
6th level: lesser spellsong, soothe.
9th level: inspire clarity, inspire greatness.
12th level: greater spellsong, lament.
15th level: inspire heroics, satire.
18th level: master spellsong.

At 3rd level and at every odd level thereafter, the skald gains a bonus feat chosen from the following list: Skill Focus, Skill Affinity (+2 to two related skills), Spellsong (add a new spellsong to your repertoire) or Versatile (two cross-class skills become class skills).

The skald does not acquire spells.

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Skaldic Musical Abilities


Countersong
Requirements: 3 or more ranks in a Perform skill
As the bardic music ability of the same name. In addition, Countersong may be used to counter the effects of any skaldic music ability.

Fascinate
Requirements: 3 or more ranks in a Perform skill
As the bardic music ability of the same name.

Inspire Courage
Requirements: 3 or more ranks in a Perform skill
As the bardic music ability of the same name.

Inspire Competence
Requirements: 3rd level or higher, 6 or more ranks in a Perform skill
As the bardic music ability of the same name.

Invigorate
Requirements: 3rd level or higher, 6 or more ranks in a Perform skill
You can use music or poetics to invigorate yourself or a single willing ally within 30 feet, granting the ability to continue on despite all weariness. For every three skald levels you attain beyond 3rd, you can invigorate one additional creature. To invigorate, you must sing and an ally must hear you sing for a full round. A creature so invigorated temporarily ignores all of the effects of fatigue and exhaustion. The effect lasts for as long as the ally hears you sing and for up to 5 rounds thereafter. Invigorate is a mind-affecting ability.

Lesser Spellsong
Requirements: 6th level or higher, 9 or more ranks in a Perform skill
Choose one of the following spells: animal messenger, charm animal, charm person, hideous laughter, scare, sleep, slow, suggestion. You may perform the chosen spell as a skaldic music effect, targeting one or more creatures that you have already fascinated. Using this ability does not break your concentration on the fascinate effect, nor does it allow a second saving throw against the fascinate effect.
This does not count against your daily limit on skaldic music performances. A successful Will saving throw (DC 10 + ½ skald level + your Cha modifier) negates the effect. This is a spell-like ability.

Soothe
Requirements: 6th level or higher, 9 or more ranks in a Perform skill
You can use music or poetics to calm agitated creatures, creating an effect equivalent to the calm emotions spell. All creatures within 30 feet are affected, as long as they can see and hear you, and are able to pay attention to you. A successful Will saving throw (DC 10 + ½ skald level + your Cha modifier) resists the effect. The effect lasts for as long as you concentrate and continue to play (up to a maximum of 1 round per skald level). Soothe is a mind-affecting ability.

Inspire Clarity
Requirements: 9th level or higher, 12 or more ranks in a Perform skill
You can use music or poetics to ward your allies (including yourself) against mental control. To be affected, an ally must be able to hear the bard sing. The effect lasts for as long as the ally hears the bard sing and for 5 rounds thereafter. Your song blocks any attempt to exercise mental control over your listeners. This does not dispel persistent mind-affecting spells or abilities; spells such as charm person are temporarily suspended, but return to full force once the song ends.

Inspire Greatness
Requirements: 9th level or higher, 12 or more ranks in a Perform skill
As the bardic music ability of the same name.

Greater Spellsong
Requirements: 12th level or higher, 15 or more ranks in a Perform skill
This ability functions like Lesser Spellsong, except that you choose a spell from the following list: charm monster, confusion, crushing despair, deafness, deep slumber, dominate animal, fear, hold person, lesser geas.

Lament
Requirements: 12th level or higher, 15 or more ranks in a Perform skill
You can use music or poetics to move the dead to tears. You may rebuke undead (but not command them) as a cleric. You may only affect undead within 30 feet; they must see and hear you, and be able to pay attention to you. Even mindless undead may be affected. The effect lasts for as long as you concentrate and continue to play (up to a maximum of 1 round per skald level).

Inspire Heroics
Requirements: 15th level or higher, 18 or more ranks in a Perform skill
As the bardic music ability of the same name.

Satire
Requirements: 15th level or higher, 18 or more ranks in a Perform skill
You can use scornful lyrics to traumatize an enemy. The subject of the satire must be within 90 feet, able to see and hear you, and able to pay attention to you. You must also be able to see the creature. After 1d4+4 rounds of singing, the target suffers the effects of bestow curse; he gets no saving throw or spell resistance against this effect.
To be effective, the satire must be sung aloud in a language that the subject understands. Moreover, the song must elaborate on some truly shameful characteristic, deed or event relating to the target. The effects of a satire can only be lifted if the target of the spell somehow atones for the satire’s shameful subject matter. Not even a miracle or wish spell can end its effects.

Master Spellsong
Requirements: 18th level or higher, 21 or more ranks in a Perform skill
This ability functions like Lesser Spellsong, except that you choose a spell from the following list: dominate person, geas, irresistible dance, mass charm monster, mass hold person, mass suggestion, song of discord.
 
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Cartigan Mrryl said:
Isn't there something like this (including the name) in Baldur's Gate 2 as an alternative Bard kit???
Baldur's Gate 2 has a "Skald" bard kit, but this has nothing in common with it other than the name.
 

So, any comments? Critiques? Insults, maybe?

Specifically, I'm wondering if the new abilities are balanced, flavorful and appropriate to their levels. The spellsongs may also need tweaking; fitting them all into only three categories may make some of them too good or too weak for the level they're acquired, and balancing them can be hard when considering you have to fascinate the targets first. Lastly, too many extra feats, or is that just right?
 

I like the flavor a lot. Why not add in an ability to combine songs like the warchanter from CW? And since they rely on the music so much, maybe level + cha mod songs per day? Or at least add Extra Music to the bonus feat list.

The satire ability is very interesting. Would you allow Bardic Knowledge to provide the necessary information, or strictly through Gather Information/Spying/Scrying?etc.. ? If the former, I think it'd be a great synergy.

Perhaps also drop the rate of bonus feats a little and up the HD to a d8. A skald still will have a lower HD, worse armor, worse BAB, and worse fort saves than a fighter, but may actually have a chance in a straight fight with that alteration. They're no longer spellcasters. Seems kind of cruel to leave them with a d6.

Oh, and could a skald use a lesser spellsong, greater spellsong, and master spellsong all on the same target? What about multiple lessers if the skald took feats to learn more spellsongs?
 

Ciaran said:
Lesser Spellsong
Requirements: 6th level or higher, 9 or more ranks in a Perform skill
Choose one of the following spells: animal messenger, charm animal, charm person, hideous laughter, scare, sleep, suggestion. You may perform the chosen spell as a skaldic music effect, targeting one or more creatures that you have already fascinated. Using this ability does not break your concentration on the fascinate effect, nor does it allow a second saving throw against the fascinate effect.
This does not count against your daily limit on skaldic music performances. A successful Will saving throw (DC 10 + ½ skald level + your Cha modifier) negates the effect. This is a spell-like ability.

Greater Spellsong
Requirements: 12th level or higher, 15 or more ranks in a Perform skill
This ability functions like Lesser Spellsong, except that you choose a spell from the following list: charm monster, confusion, crushing despair, deafness, deep slumber, dominate animal, fear, hold person, lesser geas, slow.

Master Spellsong
Requirements: 18th level or higher, 21 or more ranks in a Perform skill
This ability functions like Lesser Spellsong, except that you choose a spell from the following list: dominate person, geas, irresistible dance, mass charm monster, mass hold person, mass suggestion, song of discord. Spells that target more than one creature may affect multiple fascinated targets.

(Important text made bold)

Was there any particular reason only Master spellsong is dependent upon the actual spell for the number of targets? Am I correct when I assume the lesser and greater versions can affect every creature you've fasinated (ie, 1, +1 per three levels)?
 

StreamOfTheSky said:
I like the flavor a lot. Why not add in an ability to combine songs like the warchanter from CW? And since they rely on the music so much, maybe level + cha mod songs per day? Or at least add Extra Music to the bonus feat list.

The satire ability is very interesting. Would you allow Bardic Knowledge to provide the necessary information, or strictly through Gather Information/Spying/Scrying?etc.. ? If the former, I think it'd be a great synergy.

Perhaps also drop the rate of bonus feats a little and up the HD to a d8. A skald still will have a lower HD, worse armor, worse BAB, and worse fort saves than a fighter, but may actually have a chance in a straight fight with that alteration. They're no longer spellcasters. Seems kind of cruel to leave them with a d6.

Oh, and could a skald use a lesser spellsong, greater spellsong, and master spellsong all on the same target? What about multiple lessers if the skald took feats to learn more spellsongs?
Glad you like it! Let me hit your points in order:

* I'm not familiar with the Warchanter. (I don't own any of the Complete XXX books.) How does its song-combining ability work? As to add'l songs/day, I want to avoid giving the skald too many uses of the higher-level song abilities., though I'm open to persuasion.

* Good call on the synergy with the bardic knowledge ability. I'd definitely allow the use of bardic knowledge to dig up dirt on someone.

* I want this to remain a support role, rather than a combat class, so d8 HD is out. It would seem odd for the musician to have a higher HD than the rogue...

* You can cast all the spellsongs you like on a target, so long as he remains fascinated. Spellsongs with hostile effects, like scare and slow, will obviously break the fascination. This probably needs clearer and more in-depth rules; which spellsongs break the fascination? Does it matter whether the target saves or not? Etc.

Oh, and good call on the targeting issue; I'll eliminate the multiple-targets clause from the Master Spellsong text.
 

My Thoughts

Ok, i think you should change it to a normal bard with druid spells and a few extra nature abitlites or an increased hitdice. The "sylvan bard" would have some wilderness skills as well. Or instead of that idea, I think you should get rid of magic from base bards and give them full based attack bonus. The second idea is more like a skuld, and the first is more like a Celtic bard.
 

The combine songs ability wasn't anything complicated as far as I recall. It simply allowed two songs (and/or war chants) to be used simultaneously, costing 2 uses for the day. If this class is so focused on the music, I think they should get an ability such as this. You should probably try to peak in the Complete Warrior book at the War Chanter PrC. It's also effectively a bard w/o spellcasting (or skills, improved inspire courage, and some other things, actually). In return, they got d10 HD, full BAB, and some very useful new music abilities specifically to help in combat.
 

Thanks! I'm not planning to purchase any of the Complete books at this time, but I'll try and get a look at a copy to check out the Warchanter. Aside from the combine songs ability, though, it doesn't sound like there'll be much that's applicable to this bard variant. As I'm in the interesting position of converting existing characters over from another system, I have to use our musician PC as a baseline, and he's no combatant. Giving him full BAB and heavy new combat-oriented powers won't fit the personality and history we've established.

In general, would you say this variant Bard is too weak? Does it need some shoring up to be competitive with the fighter, rogue and wizard classes? (Those are the only other PCs in the game, so they're the only classes I need to balance the Skald against. And with no Clerics or Druids in the setting, that lowers the bar considerably when it comes to balancing classes... ;) )
 

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