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Altering Skill Focus - Need Feedback
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 58728" data-attributes="member: 710"><p>Combat Casting is a very useful feat.</p><p>There are several situations in which stepping 5 feet back is just not enough to avoid a Attack of Oppertunity. You may be surrounded by multiple foes, one or even several foes have reach (weapons) and so on.</p><p>+4 nearly negates the effective +5 to the base DC.</p><p>Remember, if you get hit by an AOO, you have to beat a DC based also on the Damge (which will soon become more than 5 points, which is the Base DC Difference to Casting on the Defensive), and you roll only to avoid loosing the spell - you suffer damage instead. </p><p></p><p>Combat Casting and steadily having max Skill Points on Concentration may make you effectively immune to AOOs due to Spellcasting, but if you don`t do that... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p><p>Avoiding AOOs is important for a d4 hit diced wizard or sorceror. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p>Even - or better especially - in the rare circumstances a spellcaster is confronted with AOOs during Casting, he cannot afford losing hit points...</p><p></p><p>Though, obviously, Combat Casting would lose most of its use when skill focus grants +4 on a skill check. (The Feats stack, I think... Unnamed Bonuses).</p><p>With +3 it is fine.</p><p></p><p>For deciding between +3 and +4 remember the magic items rules.</p><p>A +3 is worth slightly more than 2 +2s. (3 x 3 = 9; (2 x 2) x 2 = 8)</p><p>So +3 is "in line" with the usual calculation rules for bonus to skills, abilities, and attack rolls. </p><p></p><p>(Hmm. How about Luck of Heros compared to Iron Will, Great Fortitude and Lightning Reflexes: 3 x 1 = 3; 2 x 2 = 4. Seems to be fine. Hey, Luck of Heroes is even weaker, its a named, notstackable bonus type!)</p><p></p><p>Mustrum Ridcully</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 58728, member: 710"] Combat Casting is a very useful feat. There are several situations in which stepping 5 feet back is just not enough to avoid a Attack of Oppertunity. You may be surrounded by multiple foes, one or even several foes have reach (weapons) and so on. +4 nearly negates the effective +5 to the base DC. Remember, if you get hit by an AOO, you have to beat a DC based also on the Damge (which will soon become more than 5 points, which is the Base DC Difference to Casting on the Defensive), and you roll only to avoid loosing the spell - you suffer damage instead. Combat Casting and steadily having max Skill Points on Concentration may make you effectively immune to AOOs due to Spellcasting, but if you don`t do that... :( Avoiding AOOs is important for a d4 hit diced wizard or sorceror. :) Even - or better especially - in the rare circumstances a spellcaster is confronted with AOOs during Casting, he cannot afford losing hit points... Though, obviously, Combat Casting would lose most of its use when skill focus grants +4 on a skill check. (The Feats stack, I think... Unnamed Bonuses). With +3 it is fine. For deciding between +3 and +4 remember the magic items rules. A +3 is worth slightly more than 2 +2s. (3 x 3 = 9; (2 x 2) x 2 = 8) So +3 is "in line" with the usual calculation rules for bonus to skills, abilities, and attack rolls. (Hmm. How about Luck of Heros compared to Iron Will, Great Fortitude and Lightning Reflexes: 3 x 1 = 3; 2 x 2 = 4. Seems to be fine. Hey, Luck of Heroes is even weaker, its a named, notstackable bonus type!) Mustrum Ridcully [/QUOTE]
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