What about changing the way AC is calculated and boosting shields?
AC = Base + Str + Dex + Prof/2
Shield AC = Str (max limit)
Unarmored AC: Base = 10
This makes Dexterity and Strength more balanced.
Your AC also scales as you level, becoming more proficient.
The heavier the armor you wear, the lower the benefit from Dexterity.
However, having great Strength improves your ability to use the best armor.
If you are not exerting energy wearing heavier armor, you are able to put more effort into defending with your shield.
If you have negative modifiers, your AC decreases accordingly.
To balance it more closely with the PHB numbers, you could either drop the half-proficiency addition, or you could subtract 1 from all base numbers, including unarmored.
Columns:
Armor type and name
Base AC
Max Strength mod added to Base AC
Max Dex mod added to Base AC
Max Str mod for Shield AC
Max AC with proficiency 2
Max AC with proficiency 6
[TABLE="width: 494"]
[TR]
[TD]Light[/TD]
[TD]Base[/TD]
[TD]Str Max
[/TD]
[TD]Dex Max
[/TD]
[TD]Shield Str Max
[/TD]
[TD]Max P=2
[/TD]
[TD]Max P=6[/TD]
[/TR]
[TR]
[TD]Padded[/TD]
[TD="align: right"]10[/TD]
[TD="align: right"]0[/TD]
[TD="align: right"]4[/TD]
[TD="align: right"]4[/TD]
[TD="align: right"]19[/TD]
[TD="align: right"]21[/TD]
[/TR]
[TR]
[TD]Leather[/TD]
[TD="align: right"]11[/TD]
[TD="align: right"]0[/TD]
[TD="align: right"]4[/TD]
[TD="align: right"]4[/TD]
[TD="align: right"]20[/TD]
[TD="align: right"]22[/TD]
[/TR]
[TR]
[TD]Studded Leather[/TD]
[TD="align: right"]12[/TD]
[TD="align: right"]0[/TD]
[TD="align: right"]4[/TD]
[TD="align: right"]4[/TD]
[TD="align: right"]21[/TD]
[TD="align: right"]23[/TD]
[/TR]
[TR]
[TD]Medium[/TD]
[TD][/TD]
[TD][/TD]
[TD][/TD]
[TD][/TD]
[TD][/TD]
[TD][/TD]
[/TR]
[TR]
[TD]Hide[/TD]
[TD="align: right"]11[/TD]
[TD="align: right"]0[/TD]
[TD="align: right"]3[/TD]
[TD="align: right"]3[/TD]
[TD="align: right"]18[/TD]
[TD="align: right"]20[/TD]
[/TR]
[TR]
[TD]Chain Shirt[/TD]
[TD="align: right"]11[/TD]
[TD="align: right"]0[/TD]
[TD="align: right"]3[/TD]
[TD="align: right"]3[/TD]
[TD="align: right"]18[/TD]
[TD="align: right"]20[/TD]
[/TR]
[TR]
[TD]Scale Mail[/TD]
[TD="align: right"]12[/TD]
[TD="align: right"]1[/TD]
[TD="align: right"]2[/TD]
[TD="align: right"]3[/TD]
[TD="align: right"]19[/TD]
[TD="align: right"]21[/TD]
[/TR]
[TR]
[TD]Breastplate[/TD]
[TD="align: right"]12[/TD]
[TD="align: right"]1[/TD]
[TD="align: right"]2[/TD]
[TD="align: right"]3[/TD]
[TD="align: right"]19[/TD]
[TD="align: right"]21[/TD]
[/TR]
[TR]
[TD]Half Plate[/TD]
[TD="align: right"]13[/TD]
[TD="align: right"]2[/TD]
[TD="align: right"]2[/TD]
[TD="align: right"]3[/TD]
[TD="align: right"]21[/TD]
[TD="align: right"]23[/TD]
[/TR]
[TR]
[TD]Heavy[/TD]
[TD][/TD]
[TD][/TD]
[TD][/TD]
[TD][/TD]
[TD][/TD]
[TD][/TD]
[/TR]
[TR]
[TD]Ring Mail[/TD]
[TD="align: right"]13[/TD]
[TD="align: right"]2[/TD]
[TD="align: right"]0[/TD]
[TD="align: right"]2[/TD]
[TD="align: right"]18[/TD]
[TD="align: right"]20[/TD]
[/TR]
[TR]
[TD]Chain Mail[/TD]
[TD="align: right"]13[/TD]
[TD="align: right"]3[/TD]
[TD="align: right"]0[/TD]
[TD="align: right"]2[/TD]
[TD="align: right"]19[/TD]
[TD="align: right"]21[/TD]
[/TR]
[TR]
[TD]Splint[/TD]
[TD="align: right"]13[/TD]
[TD="align: right"]4[/TD]
[TD="align: right"]0[/TD]
[TD="align: right"]2[/TD]
[TD="align: right"]20[/TD]
[TD="align: right"]22[/TD]
[/TR]
[TR]
[TD]Plate[/TD]
[TD="align: right"]13[/TD]
[TD="align: right"]5[/TD]
[TD="align: right"]0[/TD]
[TD="align: right"]2[/TD]
[TD="align: right"]21[/TD]
[TD="align: right"]23[/TD]
[/TR]
[/TABLE]
AC = Base + Str + Dex + Prof/2
Shield AC = Str (max limit)
Unarmored AC: Base = 10
This makes Dexterity and Strength more balanced.
Your AC also scales as you level, becoming more proficient.
The heavier the armor you wear, the lower the benefit from Dexterity.
However, having great Strength improves your ability to use the best armor.
If you are not exerting energy wearing heavier armor, you are able to put more effort into defending with your shield.
If you have negative modifiers, your AC decreases accordingly.
To balance it more closely with the PHB numbers, you could either drop the half-proficiency addition, or you could subtract 1 from all base numbers, including unarmored.
Columns:
Armor type and name
Base AC
Max Strength mod added to Base AC
Max Dex mod added to Base AC
Max Str mod for Shield AC
Max AC with proficiency 2
Max AC with proficiency 6
[TABLE="width: 494"]
[TR]
[TD]Light[/TD]
[TD]Base[/TD]
[TD]Str Max
[/TD]
[TD]Dex Max
[/TD]
[TD]Shield Str Max
[/TD]
[TD]Max P=2
[/TD]
[TD]Max P=6[/TD]
[/TR]
[TR]
[TD]Padded[/TD]
[TD="align: right"]10[/TD]
[TD="align: right"]0[/TD]
[TD="align: right"]4[/TD]
[TD="align: right"]4[/TD]
[TD="align: right"]19[/TD]
[TD="align: right"]21[/TD]
[/TR]
[TR]
[TD]Leather[/TD]
[TD="align: right"]11[/TD]
[TD="align: right"]0[/TD]
[TD="align: right"]4[/TD]
[TD="align: right"]4[/TD]
[TD="align: right"]20[/TD]
[TD="align: right"]22[/TD]
[/TR]
[TR]
[TD]Studded Leather[/TD]
[TD="align: right"]12[/TD]
[TD="align: right"]0[/TD]
[TD="align: right"]4[/TD]
[TD="align: right"]4[/TD]
[TD="align: right"]21[/TD]
[TD="align: right"]23[/TD]
[/TR]
[TR]
[TD]Medium[/TD]
[TD][/TD]
[TD][/TD]
[TD][/TD]
[TD][/TD]
[TD][/TD]
[TD][/TD]
[/TR]
[TR]
[TD]Hide[/TD]
[TD="align: right"]11[/TD]
[TD="align: right"]0[/TD]
[TD="align: right"]3[/TD]
[TD="align: right"]3[/TD]
[TD="align: right"]18[/TD]
[TD="align: right"]20[/TD]
[/TR]
[TR]
[TD]Chain Shirt[/TD]
[TD="align: right"]11[/TD]
[TD="align: right"]0[/TD]
[TD="align: right"]3[/TD]
[TD="align: right"]3[/TD]
[TD="align: right"]18[/TD]
[TD="align: right"]20[/TD]
[/TR]
[TR]
[TD]Scale Mail[/TD]
[TD="align: right"]12[/TD]
[TD="align: right"]1[/TD]
[TD="align: right"]2[/TD]
[TD="align: right"]3[/TD]
[TD="align: right"]19[/TD]
[TD="align: right"]21[/TD]
[/TR]
[TR]
[TD]Breastplate[/TD]
[TD="align: right"]12[/TD]
[TD="align: right"]1[/TD]
[TD="align: right"]2[/TD]
[TD="align: right"]3[/TD]
[TD="align: right"]19[/TD]
[TD="align: right"]21[/TD]
[/TR]
[TR]
[TD]Half Plate[/TD]
[TD="align: right"]13[/TD]
[TD="align: right"]2[/TD]
[TD="align: right"]2[/TD]
[TD="align: right"]3[/TD]
[TD="align: right"]21[/TD]
[TD="align: right"]23[/TD]
[/TR]
[TR]
[TD]Heavy[/TD]
[TD][/TD]
[TD][/TD]
[TD][/TD]
[TD][/TD]
[TD][/TD]
[TD][/TD]
[/TR]
[TR]
[TD]Ring Mail[/TD]
[TD="align: right"]13[/TD]
[TD="align: right"]2[/TD]
[TD="align: right"]0[/TD]
[TD="align: right"]2[/TD]
[TD="align: right"]18[/TD]
[TD="align: right"]20[/TD]
[/TR]
[TR]
[TD]Chain Mail[/TD]
[TD="align: right"]13[/TD]
[TD="align: right"]3[/TD]
[TD="align: right"]0[/TD]
[TD="align: right"]2[/TD]
[TD="align: right"]19[/TD]
[TD="align: right"]21[/TD]
[/TR]
[TR]
[TD]Splint[/TD]
[TD="align: right"]13[/TD]
[TD="align: right"]4[/TD]
[TD="align: right"]0[/TD]
[TD="align: right"]2[/TD]
[TD="align: right"]20[/TD]
[TD="align: right"]22[/TD]
[/TR]
[TR]
[TD]Plate[/TD]
[TD="align: right"]13[/TD]
[TD="align: right"]5[/TD]
[TD="align: right"]0[/TD]
[TD="align: right"]2[/TD]
[TD="align: right"]21[/TD]
[TD="align: right"]23[/TD]
[/TR]
[/TABLE]
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