I'm A Banana
Potassium-Rich
So the idea of a to-hit roll is firmly embedded in D&D, but I've been futzing around a lot with a system where the roll to hit isn't in play: if you want to do damage on your turn, you do it.
This works very well most of the time, and I do enjoy it overall.
But there are a few things I want to keep from a d20-roll-to-hit system: the ability for some attacks to "miss" or "crit" is pretty neat, and can distinguish types of characters (evasive or accurate characters, for instance).
How might you keep these kinds of elements, in a system where (almost) every hit is automatic?
Brainstorm!
This works very well most of the time, and I do enjoy it overall.
But there are a few things I want to keep from a d20-roll-to-hit system: the ability for some attacks to "miss" or "crit" is pretty neat, and can distinguish types of characters (evasive or accurate characters, for instance).
How might you keep these kinds of elements, in a system where (almost) every hit is automatic?
Brainstorm!
