LoneWolf23
First Post
Here's an interesting idea I had for a replacement to the standard cosmology of D&D..
Dividing the Deities and their servant entities into three distinct camp:
-The Celestial deities, who dwell in the Heavens, who govern everything above the Earth: birds, weather, sunlight, and even the stars. And since the stars govern mortal destiny, the celestial gods also have substantial influence on mortalkind. They manifest as beings of light and angelic creatures.
-The Terrestrial deities, who dwell on the Earth's surface, and who govern the lives of animals and plants, and the fertility of the land. They manifest with animalistic or plant-like traits. The Fae are also connected to the Terrestrial deities.
-The Infernal deities, who dwell in the Underworld and rule mainly over the darkness and the dead. As they are also harsh and vengeful, Mortals rarely pray to them unless it's out of a desire for vengance, or more often to beg them not to do something or give thanks for their mercy. They manifest as dark, brooding beings, often demonic-looking.
Now, here's the kicker.. Not every Celestial is good, and not every Infernal is evil. As before the rise of monotheism, the gods are basically neutral for the most part, divided into their own distinct camps, interfering in mortal lives for their own agenda.
Now, this major change would seriously affect the system, making alignment-related abilities and spells irrelevent. So I'd replace them with Celestial/Terrestrial/Infernal allegiances, and fit the various classes into it..
Paladins would become servants of the Celestial gods, and they could detect and smite Infernal beings. Rangers and Druids would obviously become servants of the Terrestrial gods, and Warlocks (and perhaps Sorcerors) would serve the Infernal gods. Spells that effect Good/Evil or Holy/Unholy would essentially become Celestial/Infernal..
Dividing the Deities and their servant entities into three distinct camp:
-The Celestial deities, who dwell in the Heavens, who govern everything above the Earth: birds, weather, sunlight, and even the stars. And since the stars govern mortal destiny, the celestial gods also have substantial influence on mortalkind. They manifest as beings of light and angelic creatures.
-The Terrestrial deities, who dwell on the Earth's surface, and who govern the lives of animals and plants, and the fertility of the land. They manifest with animalistic or plant-like traits. The Fae are also connected to the Terrestrial deities.
-The Infernal deities, who dwell in the Underworld and rule mainly over the darkness and the dead. As they are also harsh and vengeful, Mortals rarely pray to them unless it's out of a desire for vengance, or more often to beg them not to do something or give thanks for their mercy. They manifest as dark, brooding beings, often demonic-looking.
Now, here's the kicker.. Not every Celestial is good, and not every Infernal is evil. As before the rise of monotheism, the gods are basically neutral for the most part, divided into their own distinct camps, interfering in mortal lives for their own agenda.
Now, this major change would seriously affect the system, making alignment-related abilities and spells irrelevent. So I'd replace them with Celestial/Terrestrial/Infernal allegiances, and fit the various classes into it..
Paladins would become servants of the Celestial gods, and they could detect and smite Infernal beings. Rangers and Druids would obviously become servants of the Terrestrial gods, and Warlocks (and perhaps Sorcerors) would serve the Infernal gods. Spells that effect Good/Evil or Holy/Unholy would essentially become Celestial/Infernal..