Mustrum_Ridcully
Legend
I admit, I am not a super expert on firearms, but I used some during my time at the Bundeswehr, and from what I experienced:
Recoil seems to be overestimated in most RPGs.
With most weapons, you will never have the problem. If you use automatic weapons, you will learn how to control most parts of the Recoil - yes, it still makes shooting "straight" difficult, but I am not convinced an RPG has to simulate it.
But anyway, D20 Modern does it, even if in an abstract way.
Both Double Tap and Burst Fire increase your damage potential but cause a penalty to your attack roll. It relfects the effort to hit a single target with multiple bullets.
If you are trying to just hit something, you use Autofire and hope your enemy doesn`t react fast enough to avoid being in your Line of Fire. If you repeat it often enough, they will probably fail their save (At high level, you can force up to 5 reflex saves per round - a good chance that even the fastest hero will roll badly enough to suffer damage).
Consider the recoil factored into Base DC for attacking and "dodging" (Reflex Save)
I have experience with Shadowrun, a system that uses Recoil as a main way to "discourage" the use of autofire settings. But in the end, everbody just buys the best recoil compensation he can get (and you can get really good one) and end up with no penalties but dealing extreme damage. (Well actually, everybody ends up using Shotguns because they are the most powerful weapons if you use the rules as written, but that assid)
There is no real choice using "weaker" settings in this case (except maybe the ammo consumption, but who cares?).
In D20 Modern, every setting and feat has its advantages and disadvantages, and none is automatically better. I like it that way.

On the other hand - change as much as you want. If a rule limits your fun, it is probably not a good rule, at least for you.
Mustrum Ridcully
Recoil seems to be overestimated in most RPGs.
With most weapons, you will never have the problem. If you use automatic weapons, you will learn how to control most parts of the Recoil - yes, it still makes shooting "straight" difficult, but I am not convinced an RPG has to simulate it.
But anyway, D20 Modern does it, even if in an abstract way.
Both Double Tap and Burst Fire increase your damage potential but cause a penalty to your attack roll. It relfects the effort to hit a single target with multiple bullets.
If you are trying to just hit something, you use Autofire and hope your enemy doesn`t react fast enough to avoid being in your Line of Fire. If you repeat it often enough, they will probably fail their save (At high level, you can force up to 5 reflex saves per round - a good chance that even the fastest hero will roll badly enough to suffer damage).
Consider the recoil factored into Base DC for attacking and "dodging" (Reflex Save)
I have experience with Shadowrun, a system that uses Recoil as a main way to "discourage" the use of autofire settings. But in the end, everbody just buys the best recoil compensation he can get (and you can get really good one) and end up with no penalties but dealing extreme damage. (Well actually, everybody ends up using Shotguns because they are the most powerful weapons if you use the rules as written, but that assid)
There is no real choice using "weaker" settings in this case (except maybe the ammo consumption, but who cares?).
In D20 Modern, every setting and feat has its advantages and disadvantages, and none is automatically better. I like it that way.

On the other hand - change as much as you want. If a rule limits your fun, it is probably not a good rule, at least for you.
Mustrum Ridcully
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