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Alternate Initiative Method
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<blockquote data-quote="Coroc" data-source="post: 7410099" data-attributes="member: 6895991"><p>This initiative System which you are considering to add more "reality" to your game is B(ad)S(olution). Sorry for my strong language, no offense but i get a bit tired to point out again and again that long/two handed weapons have far more velocity (because of weapon edge sitting on a longer Lever) and are attacking first in a RL Scenario because they have REACH. </p><p></p><p>So if you are adding modifiers to initiative it goes from this fastest to slowest:</p><p>Cocked crossbow</p><p>Bow</p><p>sling</p><p>Pike / Lance</p><p>Spear polearm quarterstaff</p><p>Two handed sword /axe greatclub / rapier (Rapier because of its insane reach, not because it is light in reality, in fact it weighs as much as a longsword)</p><p>Longsword</p><p>Mace battleaxe etc</p><p>Hand axe dagger etc Yes your dagger fighter will get attacked and hit before he get's into the reach which allows him to apply his own weapon!</p><p></p><p>Especially in your System consider this two points: </p><p></p><p>you give dexterity stat even more overpower than it already has, because it already determines base initiative</p><p></p><p>The forfeiting the Action is an as heavy toll as can be since in 5e most fighsts are only Lasting 1-4 rounds, to sit out one of these rounds without an enemy spending a resource, because of some houserule is far to much and might break game Balance.</p></blockquote><p></p>
[QUOTE="Coroc, post: 7410099, member: 6895991"] This initiative System which you are considering to add more "reality" to your game is B(ad)S(olution). Sorry for my strong language, no offense but i get a bit tired to point out again and again that long/two handed weapons have far more velocity (because of weapon edge sitting on a longer Lever) and are attacking first in a RL Scenario because they have REACH. So if you are adding modifiers to initiative it goes from this fastest to slowest: Cocked crossbow Bow sling Pike / Lance Spear polearm quarterstaff Two handed sword /axe greatclub / rapier (Rapier because of its insane reach, not because it is light in reality, in fact it weighs as much as a longsword) Longsword Mace battleaxe etc Hand axe dagger etc Yes your dagger fighter will get attacked and hit before he get's into the reach which allows him to apply his own weapon! Especially in your System consider this two points: you give dexterity stat even more overpower than it already has, because it already determines base initiative The forfeiting the Action is an as heavy toll as can be since in 5e most fighsts are only Lasting 1-4 rounds, to sit out one of these rounds without an enemy spending a resource, because of some houserule is far to much and might break game Balance. [/QUOTE]
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