Has anyone experimented with the Massive damage rules?
I was thinking about changing the threshold in my campaign to 1/2 of the creature's Max HP, with a minimum threshold of 25 HP of damage.
For Creatures above 100 HP, this effectively raises the 50 pt threshold, but for creatures less then 100 hp it lowers the value. The Min of 25 is there to avoid any "5 HP damage causing instant death" silliness to creatures with less then 50 HP. But is 25 too low? Should I set the minimum at 50 as it is in the core rules? Has anyone played with this?
I was also going to include a combination of two variants from UA. I was going to set the Save DC at 15+(2 per 10 points of damage above the threshold). A failed save will bring the character to -8, unless they failed by 5 or more (or a roll of 1), which would mean instant death.
I'm just looking for other people's experiences to see what they have done. If someone else tried this and effectively created a TPK situation, I would definitely like to hear about it.
Thanks a lot.
I was thinking about changing the threshold in my campaign to 1/2 of the creature's Max HP, with a minimum threshold of 25 HP of damage.
For Creatures above 100 HP, this effectively raises the 50 pt threshold, but for creatures less then 100 hp it lowers the value. The Min of 25 is there to avoid any "5 HP damage causing instant death" silliness to creatures with less then 50 HP. But is 25 too low? Should I set the minimum at 50 as it is in the core rules? Has anyone played with this?
I was also going to include a combination of two variants from UA. I was going to set the Save DC at 15+(2 per 10 points of damage above the threshold). A failed save will bring the character to -8, unless they failed by 5 or more (or a roll of 1), which would mean instant death.
I'm just looking for other people's experiences to see what they have done. If someone else tried this and effectively created a TPK situation, I would definitely like to hear about it.
Thanks a lot.