Cartigan Mrryl
First Post
I'd like the point out 2 things.Saeviomagy said:And given that most of the benefits of resurrection are for a DM (ie - he can keep stories going despite deaths), it seems stupid to try to get rid of it.
1) Firstly, originally (and to this day for serious DMs) it is both the DMs job and duty to logically kill off the characters, not necessarily to tell a story. That view might be different for others, but I've had WAY too many close encounters (Read: "Oops... PCs are TOO strong." for more details.) to be merciless and allow a dead 23rd level Cleric who can take out nearly EVERYTHING I've thrown up against him (Except Tarrasque, whom he ran away from due to my older brother (who had recently died and way playing as a level 15 Ranger) telling him to move it.) SO I could care less if the little BAS loses a level.
2) I like the idea of being "beholden" to a God who raised you. I like that idea alot. My only pet peeve would be when to make the character DO it, and it might not exactly be that big of a deal. I.e. - I had a group of players (5 PCs) who were all already serving the same God (2 Paladins, 1 Purple Knight (See the Complete Warrior handbook) and 3 Clerics who all served Callagha [ a God of Honor I made up for the campaign... I'll post up my House Rules Gods sooner or later] Anyways, if I ever killed off one of them, and used this rule, it wouldn't matter, I mean, they're already doing Callagha's work. Anyways, Maybe an idea could be that you do this quest on your own, or with your group, but you cannot be resurrected again until you finish it? Or maybe you have to make a sizable (i.e See: Huge) donation of GP or goods/equipment to a temple of said God? As for my group of 5, none of them needed to be rezed, since all of them had healing (a purple Knight is a prestiged Paladin... more or less.) I know that the second said thing was confusing... I confused myself. So if you need anything clarified, just ask.