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*Pathfinder & Starfinder
Alternate Psionic Combat system
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<blockquote data-quote="Nifft" data-source="post: 685629" data-attributes="member: 6562"><p>Here's my (untested) Psi Combat concept:</p><p></p><p></p><p></p><p><strong>Defense:</strong> Invest a number of Power Points in a "Buffer". They are not consumed, but they are also not available for short-term use. They do not count as "in reserve" for Feats which require a PP reserve.</p><p></p><p>You may recover PP from a Buffer at the rate of one per manifester level per round as a free action. You may invest a similar amount each round as a free action -- though you cannot both invest and recover in the same round. As a standard action (which draws an AoO), you may invest any number of PP in a buffer.</p><p></p><p>Each PP invested adds one to your Defense Roll.</p><p></p><p></p><p><strong>Attack:</strong> Expend a number of PP as though you were manifesting a Power of any level up to the highest you can manifest. The level of the Power whose cost you decide to pay is your Attack Level.</p><p></p><p>Each Attack Level adds one to your Attack Roll.</p><p></p><p></p><p><strong>Resolving Psi Combat:</strong></p><p>Defense Roll = Will save + Buffer + d20</p><p>Attack Roll = Manifester Level + Attack Level + d20</p><p></p><p>If the attacker wins, the defender loses any points in her Buffer. If the defender had no Buffer, she loses PP: 1d6/Attack Level. If she has run out of PP, she takes additional damage as subdual damage.</p><p></p><p>If the defender loses, she suffers no ill effects, and the attacker's PP are expended harmlessly.</p><p></p><p></p><p><strong>Variant: Psi Power Attack</strong></p><p>The attacker may split his Attack Level into Strike Level and Penetration Level. He adds only his Strike Level to his Attack roll, but inflicts extra PP damage after overcoming a Buffer: he deals an extra 1d6/Penetration Level to the defender's reserve if his attack succeeds.</p><p></p><p></p><p> -- Nifft</p></blockquote><p></p>
[QUOTE="Nifft, post: 685629, member: 6562"] Here's my (untested) Psi Combat concept: [b]Defense:[/b] Invest a number of Power Points in a "Buffer". They are not consumed, but they are also not available for short-term use. They do not count as "in reserve" for Feats which require a PP reserve. You may recover PP from a Buffer at the rate of one per manifester level per round as a free action. You may invest a similar amount each round as a free action -- though you cannot both invest and recover in the same round. As a standard action (which draws an AoO), you may invest any number of PP in a buffer. Each PP invested adds one to your Defense Roll. [b]Attack:[/b] Expend a number of PP as though you were manifesting a Power of any level up to the highest you can manifest. The level of the Power whose cost you decide to pay is your Attack Level. Each Attack Level adds one to your Attack Roll. [b]Resolving Psi Combat:[/b] Defense Roll = Will save + Buffer + d20 Attack Roll = Manifester Level + Attack Level + d20 If the attacker wins, the defender loses any points in her Buffer. If the defender had no Buffer, she loses PP: 1d6/Attack Level. If she has run out of PP, she takes additional damage as subdual damage. If the defender loses, she suffers no ill effects, and the attacker's PP are expended harmlessly. [b]Variant: Psi Power Attack[/b] The attacker may split his Attack Level into Strike Level and Penetration Level. He adds only his Strike Level to his Attack roll, but inflicts extra PP damage after overcoming a Buffer: he deals an extra 1d6/Penetration Level to the defender's reserve if his attack succeeds. -- Nifft [/QUOTE]
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