Considering that I don't like the normal psionic combat rules (ineffective, it's mostly a waste of PP).
I was thinking of a possible alternate psionic combat system using rules similar to those in the Skills & Powers: Psionics (a NetBook for the 2nd edition).
Here is a very basic beta version of the rules:
MBAB and MAC
Each psionic character has mind base attack bonus (MBAB): psionic use the cleric BAB table, psy warriors use wizard BAB table.
Also, there is the mind armor class (MAC) equal to 10 + will save modifier.
Flatfooted psionics can't add their Wis modifer to their MAC.
Non Psionics
Non psionics receive a +5 modifier to MAC except against the Mind Blast attack; they also convert all damage in stunning on a 1 point to 1 round basis
Option: if they take a number of damages greater than their total will save they are knoked unconscious for 1d4+1 rounds.
Attacks and Full Attacks
A character can make attacks (and full attacks if MAB > +5): chooses the psionic attack mode, rolls 1d20 + MBAB + ability modifer (depending on the attack used) against opponents MAC + defense modifier (using the normal tables).
(Maybe one could rule that using Mind Blast with the cone area of effect is a full attack, while using it against a single character is a normal attack, just for balance)
Defenses
Defenses can be put on as a reaction (if not flatfooted) and remain on for one minute (or until another defense is put up, dismissing the other).
After one attack the attacker knows what defense the defender has raised, and so he can change attack mode (but all attacks from a full attack must be made with the same attack mode).
Criticals
Psionic attacks trigger a critical on 19-20/x2 (one could make this different for every attack, of course). A character that is wounded by a critical hit is stunned for one round.
Options
Then we could have all the possible feats and attack options:
Reckless attack (a la charge): as a full attack, make a single attack with a +2 bonus; if it hits double the base damage from that attack (but not additional damage coming from feats, magical items or other abilities). You receive a -4 AC bonus for the next of the round.
Fighting defensively: use this option only when making at least one psionic attack. You take a -4 penalty on all your attacks, but you receive a +2 MAC bonus until your next round.
Mind power attack: take a penalty to all your attack rolls in this round that cannot be greater than your MBAB. you add one third of that value to the damage of your psionic attacks.
Improved Psionic Critical makes 17-20 threat range for one attack (requires MBAB 8+).
....
What do you think of he idea (the details are stil to fix, and also the balance) ?
Anyone is intersted in giving me some suggestions to be able to write down a final version of these rules (we could send it to the NetBook of Psionics) ?
I was thinking of a possible alternate psionic combat system using rules similar to those in the Skills & Powers: Psionics (a NetBook for the 2nd edition).
Here is a very basic beta version of the rules:
MBAB and MAC
Each psionic character has mind base attack bonus (MBAB): psionic use the cleric BAB table, psy warriors use wizard BAB table.
Also, there is the mind armor class (MAC) equal to 10 + will save modifier.
Flatfooted psionics can't add their Wis modifer to their MAC.
Non Psionics
Non psionics receive a +5 modifier to MAC except against the Mind Blast attack; they also convert all damage in stunning on a 1 point to 1 round basis
Option: if they take a number of damages greater than their total will save they are knoked unconscious for 1d4+1 rounds.
Attacks and Full Attacks
A character can make attacks (and full attacks if MAB > +5): chooses the psionic attack mode, rolls 1d20 + MBAB + ability modifer (depending on the attack used) against opponents MAC + defense modifier (using the normal tables).
(Maybe one could rule that using Mind Blast with the cone area of effect is a full attack, while using it against a single character is a normal attack, just for balance)
Defenses
Defenses can be put on as a reaction (if not flatfooted) and remain on for one minute (or until another defense is put up, dismissing the other).
After one attack the attacker knows what defense the defender has raised, and so he can change attack mode (but all attacks from a full attack must be made with the same attack mode).
Criticals
Psionic attacks trigger a critical on 19-20/x2 (one could make this different for every attack, of course). A character that is wounded by a critical hit is stunned for one round.
Options
Then we could have all the possible feats and attack options:
Reckless attack (a la charge): as a full attack, make a single attack with a +2 bonus; if it hits double the base damage from that attack (but not additional damage coming from feats, magical items or other abilities). You receive a -4 AC bonus for the next of the round.
Fighting defensively: use this option only when making at least one psionic attack. You take a -4 penalty on all your attacks, but you receive a +2 MAC bonus until your next round.
Mind power attack: take a penalty to all your attack rolls in this round that cannot be greater than your MBAB. you add one third of that value to the damage of your psionic attacks.
Improved Psionic Critical makes 17-20 threat range for one attack (requires MBAB 8+).
....
What do you think of he idea (the details are stil to fix, and also the balance) ?
Anyone is intersted in giving me some suggestions to be able to write down a final version of these rules (we could send it to the NetBook of Psionics) ?