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General Tabletop Discussion
*Pathfinder & Starfinder
Alternate Psionic Combat system
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<blockquote data-quote="Nifft" data-source="post: 688768" data-attributes="member: 6562"><p>No worries. It's for the strength of the system, and I'd rather have a working system than be "right" on the first try. If only someone had ripped the designers a new one when they came up with the current system...</p><p></p><p></p><p></p><p></p><p>I think some defensive Feats would be in order if the system turns out to be tenable. First of all, Will save goes up in non-psionic classes, so your Defense score won't suffer too badly. You won't be an effective psi-attacker, but that's not a dabbler's goal.</p><p></p><p></p><p></p><p></p><p></p><p></p><p>Large Buffer = limited meta-psionics and lower effective use of Schism, but not totally disabling -- yeah, I think it works okay.</p><p></p><p></p><p></p><p></p><p></p><p>Yup, you can easily defend against a single attacker. If <em>two</em> Psions are attacking, though, you are screwed if you use a "sacrifice buffer" like that. This is the psi-combat equivalent of Flanking.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>Yup, that's what Power Attack does -- subtracts from Attack roll and adds to Damage.</p><p></p><p>It's also listed as a Variant becuase the "sacrifice defense" ought to work as a foil against a single attacker -- which keeps dabblers in the game -- while not preserving your talents from a concerted, co-ordinated attack -- which gives the specialist benefits above the dabbler.</p><p></p><p>Maybe Psi-Power Attack should be a Feat, just like regular Power Attack.</p><p></p><p>Hmmm... that gives me an idea. Psi-Expertise, which allows you to add a portion of your Manifester Level to your Defense Roll for a round, while subtracting that number from your Manifester Level for all other purposes that round.</p><p></p><p>I'd also allow "Critical Hits" on a natural 20, which doubles your effective attack level (the level you bought with PP, not your Manifester level), and does normal damage if it pierces the Buffer, or double damage if you had no Buffer.</p><p></p><p> -- Nifft</p></blockquote><p></p>
[QUOTE="Nifft, post: 688768, member: 6562"] No worries. It's for the strength of the system, and I'd rather have a working system than be "right" on the first try. If only someone had ripped the designers a new one when they came up with the current system... I think some defensive Feats would be in order if the system turns out to be tenable. First of all, Will save goes up in non-psionic classes, so your Defense score won't suffer too badly. You won't be an effective psi-attacker, but that's not a dabbler's goal. Large Buffer = limited meta-psionics and lower effective use of Schism, but not totally disabling -- yeah, I think it works okay. Yup, you can easily defend against a single attacker. If [i]two[/i] Psions are attacking, though, you are screwed if you use a "sacrifice buffer" like that. This is the psi-combat equivalent of Flanking. Yup, that's what Power Attack does -- subtracts from Attack roll and adds to Damage. It's also listed as a Variant becuase the "sacrifice defense" ought to work as a foil against a single attacker -- which keeps dabblers in the game -- while not preserving your talents from a concerted, co-ordinated attack -- which gives the specialist benefits above the dabbler. Maybe Psi-Power Attack should be a Feat, just like regular Power Attack. Hmmm... that gives me an idea. Psi-Expertise, which allows you to add a portion of your Manifester Level to your Defense Roll for a round, while subtracting that number from your Manifester Level for all other purposes that round. I'd also allow "Critical Hits" on a natural 20, which doubles your effective attack level (the level you bought with PP, not your Manifester level), and does normal damage if it pierces the Buffer, or double damage if you had no Buffer. -- Nifft [/QUOTE]
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