AFGNCAAP
First Post
Keep half-elves & half-orcs, mechanics-wise. You may want to drop the Orc Blood & Elf Blood abilities/hindrance as well. However, rename them & reshape them---mechanics-wise, they work the same, yet campaign/story-wise, they're a whole other animal.
For example, have the old half-elves be a sort of evolved human & the half-orcs be a sort of devolved human; perhaps akin to the 2 futuristic races from H.G. Wells' The Time Machine (the Morlocks & the other guys whose names I can't recall right now). Or, the former half-elves could be like the Melniboneans, while the former half-orcs are like the Neanderthals. Or, they could exist in certain societies, the end product of human selective breeding---1 town/nation of "half-orcs" that focuses on military power, & another town/nation of "half-elves" which focuses on the spiritual, arcane, supernatural, or even artistic.
Then again, have them be races in their own right---the half-orc-like race being a brutish, harsh, physical sort (hence favored class barbarian), & the half-elf-like race a more spiritual or philosophical race devoted to pursuits of the mind rather than the body--change their Favored Class from Any to a spell or power-using class, like Clerics, Druids, Shamans, Wizards, Sorcerers, Wu Jen, Shugenjas, or even Psions, focusing on supernatural powers rather than skills, feats, or combat ability.
So, in essence, you can keep them around, mechanics-wise, but totally change the flavor text those mechanics are set in & create something new & unique IYC.
Hope that helps.
For example, have the old half-elves be a sort of evolved human & the half-orcs be a sort of devolved human; perhaps akin to the 2 futuristic races from H.G. Wells' The Time Machine (the Morlocks & the other guys whose names I can't recall right now). Or, the former half-elves could be like the Melniboneans, while the former half-orcs are like the Neanderthals. Or, they could exist in certain societies, the end product of human selective breeding---1 town/nation of "half-orcs" that focuses on military power, & another town/nation of "half-elves" which focuses on the spiritual, arcane, supernatural, or even artistic.
Then again, have them be races in their own right---the half-orc-like race being a brutish, harsh, physical sort (hence favored class barbarian), & the half-elf-like race a more spiritual or philosophical race devoted to pursuits of the mind rather than the body--change their Favored Class from Any to a spell or power-using class, like Clerics, Druids, Shamans, Wizards, Sorcerers, Wu Jen, Shugenjas, or even Psions, focusing on supernatural powers rather than skills, feats, or combat ability.
So, in essence, you can keep them around, mechanics-wise, but totally change the flavor text those mechanics are set in & create something new & unique IYC.
Hope that helps.