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<blockquote data-quote="bloodymage" data-source="post: 174820" data-attributes="member: 4381"><p><strong>Non-spellcasting Ranger</strong></p><p></p><p>Try this from my own house rules:</p><p></p><p><strong>Rangers</strong>: A ranger does not have any automatic two-weapon proficiencies. He takes weapon specialization as a fighter and gains a bonus feat every 4 levels starting at 2nd (half as fast as a normal fighter due to wilderness studies). He has no favored enemies (except as a possible personal quirk). At 1st level a ranger has Track as a bonus feat. He has Wilderness Lore as a bonus skill (maximum skill level at no extra cost) and 1 extra skill point + W modifier which can be applied to any of the following skills in any combination: animal empathy, climb, handle animal, heal, hide, intuit direction, knowledge (nature), listen, move silently, ride, spot, swim or use rope. At every level the ranger would gain a new favored enemy, he instead acquires an additional bonus skill point + W modifier and a bonus point to apply only to Wilderness Lore.</p><p></p><p>My own rangers are actually allowed to cast spells. This description just covers the differences between mine and the PHB. Those differences could serve as your non-spellcasting ranger, though. To compensate for the loss of spells, you might want to advance the acquisition of bonus skill points to, maybe, every 3 levels. Enjoy. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="bloodymage, post: 174820, member: 4381"] [b]Non-spellcasting Ranger[/b] Try this from my own house rules: [b]Rangers[/b]: A ranger does not have any automatic two-weapon proficiencies. He takes weapon specialization as a fighter and gains a bonus feat every 4 levels starting at 2nd (half as fast as a normal fighter due to wilderness studies). He has no favored enemies (except as a possible personal quirk). At 1st level a ranger has Track as a bonus feat. He has Wilderness Lore as a bonus skill (maximum skill level at no extra cost) and 1 extra skill point + W modifier which can be applied to any of the following skills in any combination: animal empathy, climb, handle animal, heal, hide, intuit direction, knowledge (nature), listen, move silently, ride, spot, swim or use rope. At every level the ranger would gain a new favored enemy, he instead acquires an additional bonus skill point + W modifier and a bonus point to apply only to Wilderness Lore. My own rangers are actually allowed to cast spells. This description just covers the differences between mine and the PHB. Those differences could serve as your non-spellcasting ranger, though. To compensate for the loss of spells, you might want to advance the acquisition of bonus skill points to, maybe, every 3 levels. Enjoy. :D [/QUOTE]
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