Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Alternate Rogue for Review
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Victim" data-source="post: 21378" data-attributes="member: 78"><p>I think low level rogues lose quite a bit with this variant. Over his first 3 levels, a rogue gets 2 sneak attack dice, traps, Uncanny dodge 1, and evasion. Your variant can't get all that until level 5, at which point he is still one ability behind. In fact, your rogue has one ability less than the PHB one. Did you forget one because Traps is a rogue ability that doesn't show on the advancement chart?</p><p></p><p>Also, multiclassing might be a problem. Because of their large amount of skill points, Rogues are already an attractive multiclass option. Your variant makes them even more attractive. A fighter rogue could take sneak powers more quickly and easily than a normal rogue. Characters that want feats would pick up some rogue levels, getting both rapid skill and feat advancement.</p><p></p><p>Finally, I don't like the requirements for many abilites. For example, I don't understand the relation between combat training against multiple opponents and Sense Motive. I think you'd be better off requiring a certain rogue level for many abilties rather than generic requirements. These are rogue only powers, not feats for anyone to take.</p></blockquote><p></p>
[QUOTE="Victim, post: 21378, member: 78"] I think low level rogues lose quite a bit with this variant. Over his first 3 levels, a rogue gets 2 sneak attack dice, traps, Uncanny dodge 1, and evasion. Your variant can't get all that until level 5, at which point he is still one ability behind. In fact, your rogue has one ability less than the PHB one. Did you forget one because Traps is a rogue ability that doesn't show on the advancement chart? Also, multiclassing might be a problem. Because of their large amount of skill points, Rogues are already an attractive multiclass option. Your variant makes them even more attractive. A fighter rogue could take sneak powers more quickly and easily than a normal rogue. Characters that want feats would pick up some rogue levels, getting both rapid skill and feat advancement. Finally, I don't like the requirements for many abilites. For example, I don't understand the relation between combat training against multiple opponents and Sense Motive. I think you'd be better off requiring a certain rogue level for many abilties rather than generic requirements. These are rogue only powers, not feats for anyone to take. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Alternate Rogue for Review
Top