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<blockquote data-quote="whatisitgoodfor" data-source="post: 21884" data-attributes="member: 932"><p><strong>pardon my intrusion</strong></p><p></p><p>Pardon me for having to ask this, but why are the feats Twin Sword Style, Militia, Improved Unarmed Strike, Flick of the Wrist, and Quick Strike on the rogues bonus feat list?</p><p></p><p>Also, why give them the class abilities of Dual Weapon Technique, Improved Weapon Training and Weapon Training?</p><p></p><p>If you are doing this to the core classes (by this I mean making them much more versatile), then you are most likely doing it for the same reason I did it a few months ago. You are annoyed by the "archetyping" of the core classes, and the presence of the "fake" core classes like the Ranger and Paladin.</p><p></p><p>As I started to put it all together, I realized that all of those combatant techniques, like the things I listed above, really belong to the fighter class, whatever you want to call it. </p><p></p><p>Anytime you see the NPC Assassin melee sudden death machine, they're going to be a multiclassed fighter/rogue.</p><p></p><p>--------------</p><p>Also, tying sneak attack ability to BAB is really not a good idea. Since it is a fairly powerful ability, tying it to either Dex or a knowledge skill is IMO the best thing to do. (Just be sure to add that knowledge skill to the rogue class skills if you do.) Personally, I tied it to both, requiring a 13+ Dex and 2 ranks of Know. Anatomy for the first one and then increasing both by +2 for every level of Sneak attack they wanted, with no upper cap.</p><p></p><p>------------</p><p>Well, that'e everything I wanted to say, and if you'll post an address (no P.O. boxes please) I'll go ahead and get the check for $0.02 in the mail.</p></blockquote><p></p>
[QUOTE="whatisitgoodfor, post: 21884, member: 932"] [b]pardon my intrusion[/b] Pardon me for having to ask this, but why are the feats Twin Sword Style, Militia, Improved Unarmed Strike, Flick of the Wrist, and Quick Strike on the rogues bonus feat list? Also, why give them the class abilities of Dual Weapon Technique, Improved Weapon Training and Weapon Training? If you are doing this to the core classes (by this I mean making them much more versatile), then you are most likely doing it for the same reason I did it a few months ago. You are annoyed by the "archetyping" of the core classes, and the presence of the "fake" core classes like the Ranger and Paladin. As I started to put it all together, I realized that all of those combatant techniques, like the things I listed above, really belong to the fighter class, whatever you want to call it. Anytime you see the NPC Assassin melee sudden death machine, they're going to be a multiclassed fighter/rogue. -------------- Also, tying sneak attack ability to BAB is really not a good idea. Since it is a fairly powerful ability, tying it to either Dex or a knowledge skill is IMO the best thing to do. (Just be sure to add that knowledge skill to the rogue class skills if you do.) Personally, I tied it to both, requiring a 13+ Dex and 2 ranks of Know. Anatomy for the first one and then increasing both by +2 for every level of Sneak attack they wanted, with no upper cap. ------------ Well, that'e everything I wanted to say, and if you'll post an address (no P.O. boxes please) I'll go ahead and get the check for $0.02 in the mail. [/QUOTE]
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