freyar
Extradimensional Explorer
Faerunian Dragons
These are all from Monsters of Faerun and all have updates in the Player's Guide to Faerun web enhancement. A couple have updates in Draconomicon as well (though mysteriously missing class skills). Please especially tell me what you think of the Fang and Shadow Dragons, as they were a bit weird. Should I give them more traditional but arbitrary breath weapons?
I'll eventually get around to adding some of the other FR dragons from other sources; I don't have Dragons of Faerun (DrF), so someone else is welcome to do those or else I'll just do what I can based on 3e versions from WotC and other sources. Edit: Mercury and Steel dragons will be under "Metallic Dragons" and the Mist Dragon is below now. These might change if I ever get DrF.
Faerunian Dragons
These are all from Monsters of Faerun and all have updates in the Player's Guide to Faerun web enhancement. A couple have updates in Draconomicon as well (though mysteriously missing class skills). Please especially tell me what you think of the Fang and Shadow Dragons, as they were a bit weird. Should I give them more traditional but arbitrary breath weapons?
I'll eventually get around to adding some of the other FR dragons from other sources; I don't have Dragons of Faerun (DrF), so someone else is welcome to do those or else I'll just do what I can based on 3e versions from WotC and other sources. Edit: Mercury and Steel dragons will be under "Metallic Dragons" and the Mist Dragon is below now. These might change if I ever get DrF.
Faerunian Dragons
- Brown Dragon; Mon 38; LE, NE, CE; Bluff, Hide, Survival; Endure Elements (Sp): As the spell, except that you can target yourself only. At will.; Line of acid
- Deep Dragon; Mon 40; CN, NE, CE; Hide, Move Silently, Swim; Treasure Seeker (Ex): You gain a +5 competence bonus on Appraise and Search checks (always active).; Cone of acid
- Fang Dragon; Mon 41, Dra 159; CG, CN, CE; Bluff, Jump, Survival; Ventriloquism (Sp): As the spell (at will).; Instead of a breath weapon, you gain a claw attack as a primary natural weapon; your claw attack deals as much damage as the breath weapon of other dragon shamans does (Instead of an energy immunity, you gain immunity to ability drain, and your resistance aura gives a bonus to saving throws against ability damage or drain)
- Shadow Dragon; Mon 42, Dra 191; CN, NE, CE; Hide, Jump, Move Silently; Mirror Image (Sp): As the spell (at will).; Cone of energy drain; you deal as one negative level for every two hit dice of damage other dragon shaman deal with their breath weapons (Your associated immunity is to energy drain, and your resistance aura provides a bonus to saves versus illusions)
- Song Dragon; Mon 44; NG, CG, CN, CE; Bluff, Disguise, Jump; Feather Fall (Sp): As the spell, except that you can target yourself only (at will).; Cone of electricity
- Mist Dragon; Monster Mayhem, DrF; NG, LN, N, CN, NE; Bluff, Sense Motive, Survival; Water Breathing (Ex): You can breathe underwather indefinitely and can freely use spells and other abilities underwater (always
active).; Cone of steam (deals fire damage; associated immunity and resistance are to fire)
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