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*Pathfinder & Starfinder
Alternate Vampiric Touch
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<blockquote data-quote="Muddman" data-source="post: 3900480" data-attributes="member: 30632"><p><strong>No need</strong></p><p></p><p>I don't think buffing this already powerful spell is at all needed. Here is why:</p><p></p><p>Yes Fireball and Lightning bolt do damage to multiple enemies at range, but VP has no save and is untyped damage. That means nothing is immune or even resistant to it. Fireball is fine but against anything with fire resistence its worthless and anything with a decent save will likely make the saving throw at higher levels since its a low level spell. So its average damage output is all of 15 at higher levels and thats if your enemy hase no resistence. Average out put of vampiric touch (as is) is way higher! </p><p></p><p>Lets say a mage is 10th level and has both spells memorized. He casts fireball and rolls average damage and the creature makes the save. Thats 15 hit points. The monster charges and hits the mage for 15 points also (ouch). Now he casts VP and sucks away 5d6. Creature takes another 15 points, but he gets the 15 hp back! Sounds better than stepping back 5 ft and casting lightning bolt, doesn't it? Now at 20th level, the same mage is doing still only 15 pts with fireball but now an average of 30 pts with vampiric touch and getting 30 temp hp back with no opportunity of a save.</p><p></p><p>At lower levels, yes, VP kind of sucks, but in high level havoc VP is a much better spell! One small suggestion too, cast spectral hand and cast VP from a distance, which removes the spell's one downside (being next t the target). That balancing </p><p></p><p>Believe me, I used to game with the power gamer to end all power gamers and he used the current VP like it was going out of style. He used that spell and metamagiced versions of the spell so much his character's title was the Life Leech. He said it was the best attack spell period and had a long list of reasons why. Untyped damage, could be cast from a distance with a simple spectral hand, no save, no evasion, no mettle, and the caster gets more hit points!</p><p></p><p>Long story short, buffing an already strong spell isn't neccessary. </p><p></p><p>Good luck</p></blockquote><p></p>
[QUOTE="Muddman, post: 3900480, member: 30632"] [b]No need[/b] I don't think buffing this already powerful spell is at all needed. Here is why: Yes Fireball and Lightning bolt do damage to multiple enemies at range, but VP has no save and is untyped damage. That means nothing is immune or even resistant to it. Fireball is fine but against anything with fire resistence its worthless and anything with a decent save will likely make the saving throw at higher levels since its a low level spell. So its average damage output is all of 15 at higher levels and thats if your enemy hase no resistence. Average out put of vampiric touch (as is) is way higher! Lets say a mage is 10th level and has both spells memorized. He casts fireball and rolls average damage and the creature makes the save. Thats 15 hit points. The monster charges and hits the mage for 15 points also (ouch). Now he casts VP and sucks away 5d6. Creature takes another 15 points, but he gets the 15 hp back! Sounds better than stepping back 5 ft and casting lightning bolt, doesn't it? Now at 20th level, the same mage is doing still only 15 pts with fireball but now an average of 30 pts with vampiric touch and getting 30 temp hp back with no opportunity of a save. At lower levels, yes, VP kind of sucks, but in high level havoc VP is a much better spell! One small suggestion too, cast spectral hand and cast VP from a distance, which removes the spell's one downside (being next t the target). That balancing Believe me, I used to game with the power gamer to end all power gamers and he used the current VP like it was going out of style. He used that spell and metamagiced versions of the spell so much his character's title was the Life Leech. He said it was the best attack spell period and had a long list of reasons why. Untyped damage, could be cast from a distance with a simple spectral hand, no save, no evasion, no mettle, and the caster gets more hit points! Long story short, buffing an already strong spell isn't neccessary. Good luck [/QUOTE]
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