Knight-of-Roses
Historian of the Absurd
From the SRD:
For my campaign, I am thinking of having the effect be the following:
You must succeed on a melee touch attack. Your touch deals 1d8 points of damage per two caster levels (maximum 10d8) with a bonus equal to your spellcasting ability (Intelligence for Wizards, Charisma for Sorcerers, and so on). However, you cannot inflict more than the subject’s current hit points +10 in damage, which is enough to kill the subject.
You gain the hit points inflicted as damage, this has two effects:
If VT is to be the Necrourgist's primary 3rd level combat spell, I want it to be as cool as FB/LB and at least not entirely less effective as a combat spell.
Thought, opinions, suggestions?
Note this is the same level a Wizard/Sorcerer is getting Fireball and Lightning Bolt which hit multiple targets, at range, for 1d6 per level (still max 10d6 though).Vampiric Touch
Necromancy
Level: Sor/Wiz 3
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Living creature touched
Duration: Instantaneous/1 hour; see text
Saving Throw: None
Spell Resistance: Yes
You must succeed on a melee touch attack. Your touch deals 1d6 points of damage per two caster levels (maximum 10d6). You gain temporary hit points equal to the damage you deal. However, you can’t gain more than the subject’s current hit points +10, which is enough to kill the subject. The temporary hit points disappear 1 hour later.
For my campaign, I am thinking of having the effect be the following:
You must succeed on a melee touch attack. Your touch deals 1d8 points of damage per two caster levels (maximum 10d8) with a bonus equal to your spellcasting ability (Intelligence for Wizards, Charisma for Sorcerers, and so on). However, you cannot inflict more than the subject’s current hit points +10 in damage, which is enough to kill the subject.
You gain the hit points inflicted as damage, this has two effects:
- First, you heal any damage you current have at the rate of each for two points inflicted, you heal one point of damage. You must heal as much damage as you can up to the amount of damage inflicted.
- Second, any remaining damage becomes temporary hit points equal to the remaining damage. The temporary hit points disappear 1 hour later.
If VT is to be the Necrourgist's primary 3rd level combat spell, I want it to be as cool as FB/LB and at least not entirely less effective as a combat spell.
Thought, opinions, suggestions?