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Alternate Vampiric Touch
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<blockquote data-quote="Sylrae" data-source="post: 3911442" data-attributes="member: 48520"><p>Vampiric Touch</p><p>Necromancy</p><p>Level: Sor/Wiz 3</p><p>Components: V, S</p><p>Casting Time: 1 standard action</p><p>Range: Touch</p><p>Target: Creature touched</p><p>Duration: Instantaneous/1 hour; see text</p><p>Saving Throw: None</p><p>Spell Resistance: Yes</p><p></p><p>You must succeed on a melee touch attack. Your touch deals 1d6 points of negative energy damage per two caster levels (maximum 10d6) with a bonus equal to your spellcasting ability Modifier (Intelligence for Wizards, Charisma for Sorcerers, and so on). You heal hit points equal to damage the spell deals (1d6 to 10d6). However, you can’t gain more than the subject’s current hit points +10, which is enough to kill the subject. Any damage left over after the caster is fully healed gives temporary hit points instead. The temporary hit points disappear 1 hour later.</p><p></p><p>Creatures protected from negative energy (such as by a death ward spell) receive a Will save for no damage and only suffer half damage on a failed save. If used on undead there is not effect. Constructs decay and corrode but do not have true life forces to begin with and as such only take 1/2 damage, but do not provide anything usable to the caster.</p><p></p><p> - I kindof liked the Idea of undead having the opposite effect. Negative energy heals undead. theyre like anti-life, so if you pump negative energy into them to drain their life what you get back in return is not life, or positive energy, but negative energy, which is what they have. It makes you need to be smart enough to not try to drain the life out of the undead (which sounds like an event caused by an action stupid enough to have dire consequences).</p><p></p><p>This is a second revision based on your suggestion. The constructs only take half damage, and the undead done drain you when you do it. I think I like the other one better though. It makes my PCs have to pay attention to what theyre doing, and hope they arent using it on an undead disguised as the living. I'm a terrible bastard sometimes.</p><p></p><p> - Aside - I once sent a party out in search of Orc Raiders to kill. They came upon a number of orcs who seemed ill prepared to fight them but large in number. As they were finishing up killing these orcs, they found out they were just hunter/gatherer types, and thats why they just had animal furs and sticks (It didn't help that the PCs attacked when they were asleep). Anyways, as they were finishing up, the large Orc Raiding party, led by a level 4 Orc Fighter, showed up and had apparently come to raid the orcs the PCs had just slaughtered. You should have seen the expression on the players faces. The fight was going well in their favor so they started wasting spells near the end to do flashy things, assuming they would have time to rest afterwards. The near exhausted party then was shown their actual targets, all at full health. Be careful in what actions you take <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Sylrae, post: 3911442, member: 48520"] Vampiric Touch Necromancy Level: Sor/Wiz 3 Components: V, S Casting Time: 1 standard action Range: Touch Target: Creature touched Duration: Instantaneous/1 hour; see text Saving Throw: None Spell Resistance: Yes You must succeed on a melee touch attack. Your touch deals 1d6 points of negative energy damage per two caster levels (maximum 10d6) with a bonus equal to your spellcasting ability Modifier (Intelligence for Wizards, Charisma for Sorcerers, and so on). You heal hit points equal to damage the spell deals (1d6 to 10d6). However, you can’t gain more than the subject’s current hit points +10, which is enough to kill the subject. Any damage left over after the caster is fully healed gives temporary hit points instead. The temporary hit points disappear 1 hour later. Creatures protected from negative energy (such as by a death ward spell) receive a Will save for no damage and only suffer half damage on a failed save. If used on undead there is not effect. Constructs decay and corrode but do not have true life forces to begin with and as such only take 1/2 damage, but do not provide anything usable to the caster. - I kindof liked the Idea of undead having the opposite effect. Negative energy heals undead. theyre like anti-life, so if you pump negative energy into them to drain their life what you get back in return is not life, or positive energy, but negative energy, which is what they have. It makes you need to be smart enough to not try to drain the life out of the undead (which sounds like an event caused by an action stupid enough to have dire consequences). This is a second revision based on your suggestion. The constructs only take half damage, and the undead done drain you when you do it. I think I like the other one better though. It makes my PCs have to pay attention to what theyre doing, and hope they arent using it on an undead disguised as the living. I'm a terrible bastard sometimes. - Aside - I once sent a party out in search of Orc Raiders to kill. They came upon a number of orcs who seemed ill prepared to fight them but large in number. As they were finishing up killing these orcs, they found out they were just hunter/gatherer types, and thats why they just had animal furs and sticks (It didn't help that the PCs attacked when they were asleep). Anyways, as they were finishing up, the large Orc Raiding party, led by a level 4 Orc Fighter, showed up and had apparently come to raid the orcs the PCs had just slaughtered. You should have seen the expression on the players faces. The fight was going well in their favor so they started wasting spells near the end to do flashy things, assuming they would have time to rest afterwards. The near exhausted party then was shown their actual targets, all at full health. Be careful in what actions you take :) [/QUOTE]
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