Alternative Epic Rules


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I appreciate the love guys! :o

Hey there Mercule! :)

Mercule said:
Maybe I'm just being clueless, but I can't figure out the starting point for Krusty's stuff. What's the basic book/ruleset?

The basic rulebook will be the Immortals Handbook: Ascension (which should be at rpgnow in pdf format sometime in March). It was available for pre-order (hence some people here are familiar with it), where you could download the current incarnation of the book*, but I am no longer taking pre-orders.

*Sitting at 158 of 160 pages (160 as of tomorrow), but still needing interior art added.

Currently available is the Immortals Handbook - Epic Bestiary: Volume One.

http://www.rpgnow.com/product_info.php?products_id=6118&
 

I've had great success just setting an xp cost of feats, so highest level characters just keep gaining more and more feats.

Although my games hit epic at 6... so YMMV.
 

I've played in 2 campaigns that lasted into Epic levels so far, and DM'd one.

The actual base mechanics and concet behind the Epic rules is fine and has no problems, it's just that the actual feats and magic items and such are very bring and uninspired.

When I was awaiting the Epic Level Handbook, me and my DM were both imagining it containing wondrous abilities, allowing us to take our D&D campaign (which was already in it's high teens at that pint) even further, and into the realm of Dragonball Z and such, innate energy rays, Fighters learning to fly and strike terror into enemies with a glance... truly fantastic things.


Instead we got a book full of "Even bigger EPIC pluses to hit and damage" and "EPIC flaming sword that does 4d6 instead of 1d6!" and "EPIC feats that give +1 to Strength!"

And don't even get me on the subject of the City of Union. A city in the outer planes, full of 25th level Commoners and 30th level town guards... just because! It was such an inane and stupid section (and it was nearly a 5th of the goddamn book!) that I seriously wanted to hit someone with my copy of the ELHB.

We were severly disappointed. Players Handbook II was far more inspiring for high kevek characters.

Since then, some more support and a few much more interesting feats on the Epic Insights column have helped a bit. Too bad WotC chose to abandon that article. It was the sole source of further Epic lvel rules info, and te ditched it. Way to go, WotC.
 


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