TwoSix
Programs in KOBOLD
Yep, just picked this up today at the local game store as an (expensive!) early Christmas present to myself.
Still going over the core rulebook, but pretty impressive. Does the number one thing a licensed RPG needs to do, which is give a fan all the tools needed to make up that fanfic character you’ve had in your head for years.
(And yes, I’m self-implicating here.)
It’s a solid evolution of the 5e core. Eliminates prof bonus, moves to straight modifiers, slightly rearranges stats, and gets rid of classes in favor of a “one talent per level” system, plus slow targeted progression of numerical modifiers.
Having a core magic skill for each type of magic, plus talent modifiers is great; I’ve loved that sort of system since “Spheres of Power” for 3e (and I think there are earlier examples). Definitely curious to see how they’ll adapt that to Mistborn allomancers and feruchemists.
Still going over the core rulebook, but pretty impressive. Does the number one thing a licensed RPG needs to do, which is give a fan all the tools needed to make up that fanfic character you’ve had in your head for years.
(And yes, I’m self-implicating here.)
It’s a solid evolution of the 5e core. Eliminates prof bonus, moves to straight modifiers, slightly rearranges stats, and gets rid of classes in favor of a “one talent per level” system, plus slow targeted progression of numerical modifiers.
Having a core magic skill for each type of magic, plus talent modifiers is great; I’ve loved that sort of system since “Spheres of Power” for 3e (and I think there are earlier examples). Definitely curious to see how they’ll adapt that to Mistborn allomancers and feruchemists.