Cosmere RPG: "Plotweaver™ System" and an OGL

VenerableBede

Adventurer
Kickstarter Day 3 comment by Matt M, made August 8th, snippet below:
Screenshot 2024-08-08 at 1.25.42 PM.png

(https://www.kickstarter.com/projects/brotherwise/the-stormlight-archive-rpg/comments)

TLDR:
  • Brotherwise Games is calling the underlying game system of the Cosmere RPG the "Plotweaver™ System".
  • Brotherwise and Dragonsteel intend to provide some policy allowing for some degree of non-commercial fan content.
  • Brotherwise intends to share an OGL for the "Plotweaver™ System".
  • No dates or other details (such as whether Brotherwise will create a unique OGL or utilize existing options, like ORC or CC) for the above.
My Thoughts
Being licensed IP, I'm not surprised that there won't be an OGL that will allow fans to make and sell content in the Cosmere RPG (directly), but do consider it a bummer. Fans creating (and selling) content expands the horizons for a game system so much—and can be really good for maintaining or growing the community. That said, it makes sense that Dragonsteel would want to be exceptionally careful with their very valuable IP, although I'm no legal scholar and can't comment further there.
Only time will tell if the "Plotweaver™ System" itself will prove popular enough that people will want to create content for it that is non-Cosmere, but given that all foreseen, official, Brotherwise "Plotweaver™ System" content promises to be set within the Cosmere, I'm not holding my breath. That's not me saying I think this TTRPG will fail—I backed it because I grew to believe in it. (Despite being a Sanderson fan, I originally had negative interest in the Stormlight Archives RPG [as it was known then] because I didn't like that it was d20 and intentionally familiar to 5e players, but over time, and as I've learned more about what makes this system unique, I came around and even became enthusiastic.)
What I really wonder is whether or not a community will form around making "Cosmere with the serial number filed off" content using the "Plotweaver™ System" OGL—I think that more likely than any community forming around this system completely divorced from the Cosmere. The terms of the OGL will matter a lot, how friendly Brotherwise and Dragonsteel are with the community will matter more, how many fans backing this Kickstarter (or that eventually join the Cosmere RPG community) are the type who want to make and sell unique content matters almost as much, but whether or not any players would be interested in getting invested in such content matters most of all.
Is there any sort of precedent for this? For example, the AtlA RPG, similarly, was licensed from a very large and popular IP, it had an extremely successful Kickstarter, and it's still going today—current and potential future parallels there. Is there an OGL for that game's underlying system? (Assuming that it's a unique system—I am extremely unfamiliar with the AtlA RPG.) Is there any level of community content creation, free or otherwise?
Now, I will not be surprised if non-commercial fan content takes off. Sanderson fans are very passionate, and, at least in my experience, a good deal of them play TTRPGs and love to create, whether their own things or within Sanderson's Cosmere. So I bet there will be some sort of fan community that takes off with this, even if it ultimately is just a splinter of the larger Cosmere community.

Back to You
Do you have any thoughts on this? Do you have any interest in making adventures, heroic paths, or other content for the "Plotweaver™ System"? Do you think anyone else will? Or do you think the OGL will ultimately gather dust, whether or not non-commercial content goes anywhere? Is it possible for a unique TTRPG system created for a licensed game to have life breathed into it outside that licensed IP? (I wouldn't be surprised if other examples of success—or horrible failure—exist, I'm just not aware of them. And no, I'm not talking about licensed games that use existing systems or that adapt existing systems—too many examples of those—I'm talking about brand-new systems explicitly made for that licensed IP.)
 

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VenerableBede

Adventurer
Where I stand:
I'm going to homebrew/create content no matter what system I play in. I really enjoy being able to make content that I can then sell (done a little of that with A5e), but it's not a deal-breaker for me—I've also made quite a few things that I just share freely, although that stuff tends to be a lot less polished.
So, conceptually, I'm a little disappointed at what could be limiting a market that I would enjoy exploring. But, practically, whether or not there's an ecosystem for this content is unlikely to affect me much as a producer.

I am still very curious to learn if there's any third-party scene for the AtlA TTRPG underlying system, and if so how large/healthy it is.
 


VenerableBede

Adventurer
Oh yeah, I agree. But it's not mutually exclusive to fully understand that and think, "It would be nice if they figured out a way to make this an option, at least without requiring me to file the serial numbers off."

"It would be nice"s generally don't happen, though, and aren't worth getting hung up about, even if commiserating on them can be cathartic.
 

Whizbang Dustyboots

Gnometown Hero
How is Sanderson with fan content generally? If he's cool with it, having an OGL means that a ton of fan content can be distributed, but just not on places like DriveThruRPG. Not ideal, but it's hard to imagine the lawyers allowing anything more than that.

Anything that harnesses this fan enthusiasm and turns it into more content -- even if one has to print it out at their local Kinko's to get a nice book version -- is a win.
 

Parmandur

Book-Friend, he/him
For example, the AtlA RPG, similarly, was licensed from a very large and popular IP, it had an extremely successful Kickstarter, and it's still going today—current and potential future parallels there. Is there an OGL for that game's underlying system? (Assuming that it's a unique system—I am extremely unfamiliar with the AtlA RPG.) Is there any level of community content creation, free or otherwise?
Avatar Legends does not have an open license per se, but tge underlying system is a well established open system, Powered by the Apocalypse. Not a hard one to honebrew for, wouldn't surprise me to find there is a honebrew community. But the options provided are pretty thorough, and it is a non-crunvhy narrative system, so not like d20 style crunch needs to play.
Do you have any thoughts on this?
Oh, boy, do I!

It is interesting that despite their intense, high level commitment to Sanderson and the Cosmere, which I am sure is solid and sincere, that out of the gate they have worked to ensure that they will be able to use the underlying system to make non-Cosmere stuff that plays nice with the Cosmere.

Now, it is worth noting that Brotherwise has other licensed properties: they have done a Stormlight Srchives version of their Call to Adventure card game, but they have also made versions of that game for In the Name of the Wind, and one to create very clearly classic D&D characters.

I could see them entering other partnerships, such as with Patrick Rothfuss, to make Plotweaver compatible games. I have actually been wondering what a trad D&D style set of options would like in this system, because it could handle it...and if I could include other IP and trad D&D type stuff in a Worldhopper campaign...thst would be fabulous.
 

Parmandur

Book-Friend, he/him
Oh yeah, I agree. But it's not mutually exclusive to fully understand that and think, "It would be nice if they figured out a way to make this an option, at least without requiring me to file the serial numbers off."

"It would be nice"s generally don't happen, though, and aren't worth getting hung up about, even if commiserating on them can be cathartic.
I know the "Arcanist" sub community of Sanderson fans will probsvly be able to use the underlying principles that will still be in the system to make some pretty compatible stuff woth an open license.
 

VenerableBede

Adventurer
How is Sanderson with fan content generally? If he's cool with it, having an OGL means that a ton of fan content can be distributed, but just not on places like DriveThruRPG. Not ideal, but it's hard to imagine the lawyers allowing anything more than that.
As far as I am aware, he (and his team at Dragonsteel) are among the best at being chill with non-commercial fan content. But I am also not in the community churning out fan content for the books, so I only have vision from the periphery.
 

VenerableBede

Adventurer
Avatar Legends does not have an open license per se, but tge underlying system is a well established open system, Powered by the Apocalypse. Not a hard one to honebrew for, wouldn't surprise me to find there is a honebrew community. But the options provided are pretty thorough, and it is a non-crunvhy narrative system, so not like d20 style crunch needs to play.

Oh, boy, do I!

It is interesting that despite their intense, high level commitment to Sanderson and the Cosmere, which I am sure is solid and sincere, that out of the gate they have worked to ensure that they will be able to use the underlying system to make non-Cosmere stuff that plays nice with the Cosmere.

Now, it is worth noting that Brotherwise has other licensed properties: they have done a Stormlight Srchives version of their Call to Adventure card game, but they have also made versions of that game for In the Name of the Wind, and one to create very clearly classic D&D characters.

I could see them entering other partnerships, such as with Patrick Rothfuss, to make Plotweaver compatible games. I have actually been wondering what a trad D&D style set of options would like in this system, because it could handle it...and if I could include other IP and trad D&D type stuff in a Worldhopper campaign...thst would be fabulous.
Did not know Avatar Legends used Powered by the Apocalypse. That's how far out of that community I am.

Oh! I actually have Call to Adventure, all three versions—classic "DnD-esque," Stormlight, and Name of the Wind. I had forgotten about those. Interesting.

Well, I absolutely agree with you that being able to combine so many things into one campaign would be extremely exciting—and it would be fascinating if Brotherwise licensed other IP and built a game using this system, effectively letting you combine those worlds without needing to resort to homebrew. (I am, of course, a "more is more" guy when it comes to options. I miss 3.5's splatbooks, even considering the wide range of quality and power levels...)
 

Parmandur

Book-Friend, he/him
Oh! I actually have Call to Adventure, all three versions—classic "DnD-esque," Stormlight, and Name of the Wind. I had forgotten about those. Interesting.
So, first, they actually have a fourth out now, more explicitly a way to make a "d20" character with Race and Class and all.

Second, for GenConthey put up a Stormlight Call to Arms conversion guide, so you can use your card game results to fill out the RPG character sheet:

 

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