Cosmere RPG Gets Physical Release Date

The first volumes of Brotherwise Games' new Cosmere RPG will be released on October 29th. Brotherwise announced plans to release physical copies of its new RPG, which is based on the works of fantasy author Brandon Sanderson. The Cosmere RPG was the subject of a $15MM Kickstarter last year, with digital copies going out to backers late in July. The first three volumes of the Cosmere RPG all...
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The first volumes of Brotherwise Games' new Cosmere RPG will be released on October 29th. Brotherwise announced plans to release physical copies of its new RPG, which is based on the works of fantasy author Brandon Sanderson. The Cosmere RPG was the subject of a $15MM Kickstarter last year, with digital copies going out to backers late in July.

The first three volumes of the Cosmere RPG all focus on the world of Roshar, as seen in Sanderson's Stormlight Archive series. The books include a core Stormlight Handbook, which contains character creation rules and system rules, a Stormlight World Guide, which details the campaign setting of Roshar, and the Stonewalkers adventure book, a Level 1-8 adventure set in between two of the Stormlight Archives books. The Stormlight Handbook and Stormlight World Guide each have a price of $59.99, while the adventure has an MSRP of $49.99.

Additionally, a new Starter Set for the Cosmere RPG will also be released on October 29th. The boxed set contains a truncated set of rules, an introductory adventure, pre-generated characters, battle maps, ant tokens, plus dice needed to the play the game. The box set has an MSRP of $24.99.

 

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Christian Hoffer

Christian Hoffer

In case anyone is interested in the ruleset but not sure about the Stormlight Setting, which is incredibly specific...this is being designed as a Setting and genre be ding game overall, first with the forthcoming Mistborn version of the game followed by several more Sanderson inspired products based on other worlds. However, they are also developing a generic version of the rules for open gaming, Plotweaver. They released the image below for it in the Chasmfiend Magazine issue #2 they dropped for GenCon, and have a website up now woth some preliminary information:

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"Plotweaver™ is a new RPG system and setting from Brotherwise Games, the team that brought you the record-breaking Cosmere RPG. Plotweaver invites players to explore a universe where every story is true. Characters might focus on the tale of a single world, or travel the threads of reality to explore an endless tapestry of sci-fi, fantasy, and more."

"Want to playtest Plotweaver, learn about our program to support indie publishers, or be the first to know when our Kickstarter campaign goes live? Join our mailing list for free resources and breaking news."

...

"The Plotweaver Roleplaying Game is an original game system created by Brotherwise Games. While Plotweaver was originally designed to support the Cosmere RPG, its depth and flexibility make it an excellent for a wide range of settings."

  • Familiar, but upgraded: If you’ve ever rolled a d20, you already know how to play Plotweaver. But Plotweaver takes d20-based play to the next level with a wide range of enhancements.
  • The plot die: A simple but powerful tool for adding excitement to key rolls, the plot die can add a narrative Opportunity or Complication to any scene.
  • Paths, not classes: Instead of rigid classes, Plotweaver characters can be completely customized via talent trees that allow you to build exactly the character concept you have in mind.
  • Progression-based: Plotweaver is ideal for stories where characters grow from ordinary people to remarkable heroes. Your character’s power grows in meaningful ways from level 1 to 20 and beyond.
  • Skill-based magic: When you want to use extraordinary abilities, you’re not limited to narrow “spell slots.” Magic, psionics, and superpowers take a more narrative approach that rewards creativity and improvisation.
  • Worlds collide: From swords and sorcery to blasters and spacecraft, this system was built to support storytelling that spans genres.
  • Open source: We want you to create the future of Plotweaver! Our open game license is designed to build a community of indie publishers.

"We’re currently gathering a world-class team of creatives to build the future of this system. Our next step will be to recruit playtesters, then creators, then players and GMs! If you’re interested in becoming a part of the Plotweaver community, sign up for updates."

 

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Oh, another interesting innovations is the "Plot Die", a d6 roll that a DM can call for to accompany a d20 test that can either do nothing, or generate an Opportunity or a Complication (you can see those mentioned in the giant lobster Kai just stat block in my prior post). The Complicstion actually improves the d20 roll, so the Plot Die can actually help pass a test but introduce a new narrative wrinkle. This brings in some of the narrartive mechanics from the FFG system, but with less obtuse funny dice:

View attachment 414428
Not a mechanic for me, but glad to see they are trying things out.
 

So, Brotherwise Games just announced that the physical rewards are going to start shipping shortly, and should be fulfilled over the next ten weeks or so. That means Backers should all have their physical goods before this hits retail shelves in late October.
 
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Oh, another interesting innovations is the "Plot Die", a d6 roll that a DM can call for to accompany a d20 test that can either do nothing, or generate an Opportunity or a Complication (you can see those mentioned in the giant lobster Kai just stat block in my prior post). The Complicstion actually improves the d20 roll, so the Plot Die can actually help pass a test but introduce a new narrative wrinkle. This brings in some of the narrartive mechanics from the FFG system, but with less obtuse funny dice:

View attachment 414428
I'm sure a lot of folks like this type of thing, but this and the similarity to FFG games, are a hurdle for me. Maybe one day I'll get over it, but for now, I think I'll pass. Thanks for the additional info.
 

Oh, another interesting innovations is the "Plot Die", a d6 roll that a DM can call for to accompany a d20 test that can either do nothing, or generate an Opportunity or a Complication (you can see those mentioned in the giant lobster Kai just stat block in my prior post). The Complicstion actually improves the d20 roll, so the Plot Die can actually help pass a test but introduce a new narrative wrinkle. This brings in some of the narrartive mechanics from the FFG system, but with less obtuse funny dice:

View attachment 414428
I have two problems with this as an idea.

1. The die doesn't really add anything. It only forces the players or the GM to make something up, What is an opportunity or a complication? You have to make it up on the spot. This would effectively stop me from using the die at all.

2. This goes to a lot of these narrative focused rules, where a complication grants a bonus. I understand the reasoning but still have a hard time wrapping my head around how something bad happening grants your character any kind of advantage.
 

I'm sure a lot of folks like this type of thing, but this and the similarity to FFG games, are a hurdle for me. Maybe one day I'll get over it, but for now, I think I'll pass. Thanks for the additional info.
It has the benefit of being less obtuse than the FFG funny dice, and being just a d6, but I get it.
 

1. The die doesn't really add anything. It only forces the players or the GM to make something up, What is an opportunity or a complication? You have to make it up on the spot. This would effectively stop me from using the die at all.
Every Monster stat block has predfined options for both spelt out, and one of the gameplay aids is a deck of cards to generate ideas.
2. This goes to a lot of these narrative focused rules, where a complication grants a bonus. I understand the reasoning but still have a hard time wrapping my head around how something bad happening grants your character any kind of advantage.
Makes it so that net it actually makes using the plot die better than not using it, and spices up events reducing rote predictability.
 
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