Does Anyone Care? (Cosmere RPG)

So I went through the Demiplane free content and unfortunately it seems to have very little about the actual mechanics of the Endeavors. One problem I had trying to do Skill Challenges in 5e (even using Giffyglyph's Darker Dungeons framework) was that between Expertise + the deeply varied skill bonuses + bounded accuracy it was difficult to consistently hit a satisfying easy/normal/hard DC set unlike 4e's perfectly managed by-level tables. How does the guidance to the GM for this game around that, and the actual mechanics work to facilitate Endeavors? I saw some stuff regarding Expertise in the free rules, but that seems like just fictional permissions to know details about the world?

Does a "non combat specialized character" just mean somebody who has put more skill points (?) into abilities without direct combat uses?
Looks like you already got an answer about the math, so as to the other two questions:

Yes, combat and magic are both Skills now, ao characters without a combat focus at all are easily possible.

"Epertise" has nothing to do with 5E Expertise, somewhat annoyingly, but is an "open class" way for a player and DM to more narratively define what a character is good at, more like 2E Proficiencies than 5E Skills. So I can take Expertise in "The Criminal Underworld" and get more chances to roll when I lean into that roleplaying aspect...and these cna be just about anything one wants.
 

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Looks like you already got an answer about the math, so as to the other two questions:

Yes, combat and magic are both Skills now, ao characters without a combat focus at all are easily possible.

"Epertise" has nothing to do with 5E Expertise, somewhat annoyingly, but is an "open class" way for a player and DM to more narratively define what a character is good at, more like 2E Proficiencies than 5E Skills. So I can take Expertise in "The Criminal Underworld" and get more chances to roll when I lean into that roleplaying aspect...and these cna be just about anything one wants.

Oh, they're not a set of options defined? They're entirely open definition?
 

Not to belabor this, but it is relevant tot hw Stormlight stuff actually precisely because these books and this RPG are extremelydiverse: very few characters in the stormlight books are "white" and the main characters are darksinned and Asian coded. He has expressed concern that Hollywood would whitewash the cast of Stormlight Archives, in fact.

I found an early quote from his reaction to the diverse cast:

"The WoT casting looks good to me. It's more than it doesn't bother me; it's more that I actively like how these people look as the characters. Granted, I have information others don't have. I've read Rafe's scripts, I've read his treatments, and I get what he's doing with the series--and in almost every case, I like the choices he's made."

"Deciding to do the Two Rivers with a variety of skin tones but a unified cultural identity is cool to me because I think it expresses some of the broad themes of the Wheel of Time. Themes that might be difficult to get across otherwise without the text, the internal monologues, etc."

And his exact words on the end of the show recently, even as he was frustrated with a lot of how it turned out:

"Then I heard nothing for 2 months. Then learned this from the news like everyone else. I do think it's a shame, as while I had my problems with the show, it had a fanbase who deserved better than a cancelation after the best season."
Thank you, that's pretty clear and indisputably positive, not negative!

And yeah agree with him re: cancellation after best season!
 

"Then I heard nothing for 2 months. Then learned this from the news like everyone else. I do think it's a shame, as while I had my problems with the show, it had a fanbase who deserved better than a cancelation after the best season."
Final stake - my impression of Brandon was due to the bookcloaks who would parade this and his other frustrations around constantly.
Turns out I was manipulated by a fandom driven by anger and hate.
 






Oh, they're not a set of options defined? They're entirely open definition?
Yes, very much a "soft" system...but key to making this a Setting agnostic set of rules at heart. A character with the cultural expertise of Alethi wouldn't know how to drive a car or work a MacBook, but a Character with 21st century American cultural expertise can make the case they can apply their Lore Skill to an internet search or their Determination Skill to a car chase without needing to create Computer or Driving Skills. Gives players and DMs a lot of room to make things that work for their story, I think, and will help with different Mistborn and Stormlight are.
 

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