I DM for my kids, and if a magic sword appears in a treasure pile it's time to roll initiative in real life because they are going to fight over it. I have been thinking through ways to compartmentalize each characters' loot by pre-assigning treasure to each player.
For example, after opening a chest, I give each PC a sheet of paper with several items listed - i.e.: Blue potion, dagger with eagle head on pommel, silver ring - PICK ONE. Each player has a unique list of items that only the PC has access to, there is no overlap.
It's kind of meta, but it allows them the feeling of choosing from a loot pile. I think that I will not reveal any of the characteristics of any item until it is picked, meaning they cannot cast Detect Magic or Identify on the list, as the items "dont exist" until they are picked.
Do you guys have any other loot handout systems for this scenario, or any improvements for this one?
Please forgive me if this has been covered previously. I searched and could not find anything on this specific topic.
PS - I got this idea from when I played DDO way back in the day.
For example, after opening a chest, I give each PC a sheet of paper with several items listed - i.e.: Blue potion, dagger with eagle head on pommel, silver ring - PICK ONE. Each player has a unique list of items that only the PC has access to, there is no overlap.
It's kind of meta, but it allows them the feeling of choosing from a loot pile. I think that I will not reveal any of the characteristics of any item until it is picked, meaning they cannot cast Detect Magic or Identify on the list, as the items "dont exist" until they are picked.
Do you guys have any other loot handout systems for this scenario, or any improvements for this one?
Please forgive me if this has been covered previously. I searched and could not find anything on this specific topic.
PS - I got this idea from when I played DDO way back in the day.