CreamCloud0
Hero
this is not any existing system but i wonder how much restriction on the quantity and level of spells that a caster could know would be required as the price for them to use at-will levelled spells?
What’s it like?Adventures in Rokugan by Edgeent had got a no-Vacian magic system.
Or derp. It’s not like the authors are old friends of mine or anything. Yes, I should review that.I'm not aware of any 3PP that does this for 5e, but you could take a look at 13th Age for inspiration. The magic in that system works basically as you describe (some spells are daily, some encounter, and some at-will).
Interesting. Thanks, I’ll look that up.I've not looked at it myself so I have no idea if it is demonstrably different than 5E Vancian-light casting... but I've seen on DMs Guild a "Magic: The Gathering" five-color casting ruleset someone made up to go along with the Theros setting for D&D. It sounded like it changed some things up, but I cannot confirm or deny how or why, only state that it exists.
To some extent we already have an answer in the form of warlock invocations: There are quite a few leveled spells, such as disguise self and levitate, that can be made at-will without trouble as long as you keep a tight rein on how many a character can have.this is not any existing system but i wonder how much restriction on the quantity and level of spells that a caster could know would be required as the price for them to use at-will levelled spells?
oh for sure, but the warlock only has a handful of explicitly picked spells for those invocations, i was considering to what extent it might have limited to be applied to the existing spellcasting classesTo some extent we already have an answer in the form of warlock invocations: There are quite a few leveled spells, such as disguise self and levitate, that can be made at-will without trouble as long as you keep a tight rein on how many a character can have.
This is obviously not something that can be extended to all spells; at-will fireball is going to be a problem even if it's the only spell you have, except maybe at very high level. But on a carefully curated subset, it should work fine.
The power up started as a bad guy thing. They would use a bonus action to power up for an ability on their next turn. This was reserved for big stuff like a breath weapon, high level spell, or action surge. In one case I used it to show a giant picking up two boulders with the idea that she'd throw both on her next turn. The idea is to hint to the players that the next turn will be a big one and they should act appropriately.That last one sounds interesting but not for me, alas. I love the decision paralysis adventure.
What you’re calling cooldown magic is what I’m calling recharge magic:
Just so we sync up.
The powering-up option is very appealing tome. Gotta mull that one. Thanks!
Anyone know about published 3PP variants?
For noncombat spells, it depends a lot on where you want to draw the lines of "Level X characters can do Y."oh for sure, but the warlock only has a handful of explicitly picked spells for those invocations, i was considering to what extent it might have limited to be applied to the existing spellcasting classes