scholz
First Post
I am considering two alternatives to the standard point buy or random generation. I like the idea of random generation (you get more interesting characters), however I do not like the great differences in character power levels it sometimes produces.
FIRST IDEA: Balancing Rewards
This idea though it needs some fleshing out. I was thinking of using the organic random system 4d6 (drop lowest) in order, reroll one stat, switch two stats. But then I would give little bonuses to the characters based on their ranking for five players. Some sample ideas below..
Lowest Total Stat bonuses gets +1 Feat.
2nd Lowest Stat bonuses gets 1 free Hero Point (Using Arcana Unearthed)
3rd lowest Stat bonuses gets +1 class skill (one skill is made a class skill permanently)
4th lowest stat bonuses get +4 background skill points (profession, craft, knowledge, or perform skill)
Highest get nothing.
Comments?
SECOND IDEA: Draft Pick
All players roll 4d6 (drop lowest) six times. Then all the numbers are put together. Starting randomly each person gets to pick a number from the list and assign it to whatever ability they want.
After each person has picked a number and applied it to a stat, reverse the order and pick a second number and assign it to a stat. Then select randomly again, and repeat the process, when each person has picked two more, repeat that process. So you get a form of random generation, there will be high numbers and low numbers. But it is pretty likely that these will be distributed fairly equally, no one is likely to have much better than anyone else.
Comments?
FIRST IDEA: Balancing Rewards
This idea though it needs some fleshing out. I was thinking of using the organic random system 4d6 (drop lowest) in order, reroll one stat, switch two stats. But then I would give little bonuses to the characters based on their ranking for five players. Some sample ideas below..
Lowest Total Stat bonuses gets +1 Feat.
2nd Lowest Stat bonuses gets 1 free Hero Point (Using Arcana Unearthed)
3rd lowest Stat bonuses gets +1 class skill (one skill is made a class skill permanently)
4th lowest stat bonuses get +4 background skill points (profession, craft, knowledge, or perform skill)
Highest get nothing.
Comments?
SECOND IDEA: Draft Pick
All players roll 4d6 (drop lowest) six times. Then all the numbers are put together. Starting randomly each person gets to pick a number from the list and assign it to whatever ability they want.
After each person has picked a number and applied it to a stat, reverse the order and pick a second number and assign it to a stat. Then select randomly again, and repeat the process, when each person has picked two more, repeat that process. So you get a form of random generation, there will be high numbers and low numbers. But it is pretty likely that these will be distributed fairly equally, no one is likely to have much better than anyone else.
Comments?
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