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Alternative Ranger Combat Styles
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<blockquote data-quote="Jeph" data-source="post: 1150293" data-attributes="member: 6738"><p><strong>Tooth and Claw Style:</strong></p><p>lv. 2--Gain Improved Unarmed Strike as a bonus feat, and the ability to deal 1d6 + Str modifier points of lethal or subdual bludgeoning damage with a successful hit.</p><p>lv. 6--Unarmed damage upgrades to d8, ability to make a Flurry of Blows.</p><p>lv. 11--Unarmed damage upgrades to d10, threaten a critical with an Unarmed Strike on a 19 or 20.</p><p></p><p><strong>Quick Reaction Style</strong></p><p>lv. 2--Gain the Improved Initiative feat.</p><p>lv. 6--Gain the ability to reroll Initiative Wisdom modifier times per day (minimum 1/day).</p><p>lv. 11--Gain the ability to act Hasted for a number of rounds per day equal to Wisdom modifier (minimum 1 round).</p><p></p><p><strong>Strike from the Shadows Style</strong></p><p>lv. 2--Sneak Attack +1d6</p><p>lv. 6--Sneak Attack +2d6</p><p>lv. 11--Sneak Attack +3d6</p><p></p><p><strong>Foe Hunter Style</strong></p><p>lv 2--Gain the ability to make a Smite attack, gaining a +4 bonus to the attack roll and dealing bonus damage equal to the Ranger's class level, against a favored enemy once per day.</p><p>lv 6--You may now use the Smite attack twice per day.</p><p>lv 11--You may now use the Smite attack three times per day.</p><p></p><p><strong>Swift Runner Style</strong></p><p>lv 2--Gain the Run feat.</p><p>lv 6--Gain a +10' bonus to your base speed.</p><p>lv 11--The bonus to your base speed increases to +20'.</p><p></p><p><strong>Harmony with Elements Style</strong></p><p>lv 2--Gain Energy Resistance 2 against every element.</p><p>lv 6--Your Energy Resistance improves to 5.</p><p>lv 11--Gain a +2 bonus to saving throws against spells with a descriptor of Fire, Acid, Cold, Air, Lightning, Earth, Water, or Sonic.</p><p></p><p><strong>Acrobatic Combat Style</strong></p><p>lv 2--Gain Tumble as a class skill, and a +2 bonus to all Jump and Tumble checks.</p><p>lv 6--Gain the ability to make an Acrobatic Attack by leaping at an opponant at least 10 feet away and then attacking with a +2 bonus to your attack and damage rolls.</p><p>lv 11--When you make an Acrobatic Attack, your bonus improves to +4.</p><p></p><p>And things like that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Jeph, post: 1150293, member: 6738"] [b]Tooth and Claw Style:[/b] lv. 2--Gain Improved Unarmed Strike as a bonus feat, and the ability to deal 1d6 + Str modifier points of lethal or subdual bludgeoning damage with a successful hit. lv. 6--Unarmed damage upgrades to d8, ability to make a Flurry of Blows. lv. 11--Unarmed damage upgrades to d10, threaten a critical with an Unarmed Strike on a 19 or 20. [b]Quick Reaction Style[/b] lv. 2--Gain the Improved Initiative feat. lv. 6--Gain the ability to reroll Initiative Wisdom modifier times per day (minimum 1/day). lv. 11--Gain the ability to act Hasted for a number of rounds per day equal to Wisdom modifier (minimum 1 round). [b]Strike from the Shadows Style[/b] lv. 2--Sneak Attack +1d6 lv. 6--Sneak Attack +2d6 lv. 11--Sneak Attack +3d6 [b]Foe Hunter Style[/b] lv 2--Gain the ability to make a Smite attack, gaining a +4 bonus to the attack roll and dealing bonus damage equal to the Ranger's class level, against a favored enemy once per day. lv 6--You may now use the Smite attack twice per day. lv 11--You may now use the Smite attack three times per day. [b]Swift Runner Style[/b] lv 2--Gain the Run feat. lv 6--Gain a +10' bonus to your base speed. lv 11--The bonus to your base speed increases to +20'. [b]Harmony with Elements Style[/b] lv 2--Gain Energy Resistance 2 against every element. lv 6--Your Energy Resistance improves to 5. lv 11--Gain a +2 bonus to saving throws against spells with a descriptor of Fire, Acid, Cold, Air, Lightning, Earth, Water, or Sonic. [b]Acrobatic Combat Style[/b] lv 2--Gain Tumble as a class skill, and a +2 bonus to all Jump and Tumble checks. lv 6--Gain the ability to make an Acrobatic Attack by leaping at an opponant at least 10 feet away and then attacking with a +2 bonus to your attack and damage rolls. lv 11--When you make an Acrobatic Attack, your bonus improves to +4. And things like that. :) [/QUOTE]
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