Have you ever thought it wierd that a PC with a high CON should have a poor Fortitude save? Or a PC with a high DEX have a crap Reflex? Why not base the Saving Throws off the Abilities, with a formula like this:
Fortitude = ½ Character Level (Round Down) + CON
Reflex = ½ Character level (Round Down) + DEX
Will = ½ Character level (Round Down) + WIS
O.K. It's not exactly as the current Saves, but it does do two things:
1. It makes sense. Now if you have high dexterity you will have good reflexes.
2. No more unwieldy charts!
Any thoughts?
Fortitude = ½ Character Level (Round Down) + CON
Reflex = ½ Character level (Round Down) + DEX
Will = ½ Character level (Round Down) + WIS
O.K. It's not exactly as the current Saves, but it does do two things:
1. It makes sense. Now if you have high dexterity you will have good reflexes.
2. No more unwieldy charts!
Any thoughts?