This is my first post to the forum. English isn't my natural language so I apologize for my grammar, vocabulary and possibly, orthography...
I'm thinking in use in my campaign an alternate skill system and I would want your opinions...
When a character levels up, he gets some skill points plus his Int modifier. I think this is illogical because most of abilities don't depend of Intelligence. Otherwise, a standard fighter has low Intelligence and gets normally only 2 or 3 skill points in total. These aren't enough to develop 'fighter things' like Jump, Ride, Swim, Climb...
My proposal is the next:
When a character levels up, he chooses which ability want to develop. He gets the points for the class level (2 for fighter, 4 for druids...) plus his modifier in chosen ability. He can spend his points in skill points with these costs:
1 point: Class skills using chosen ability.
2 points: Cross-class skills using chosen ability or class skills using another ability.
3 points: Cross-class skills not using chosen ability.
Example.
A fighter with 18 Str, chooses develop Strength. He gets 6 skill points.
He can increase Jump for 1 point, Ride for 2 points and Move Silently for three points (I hope no errata here... i haven´t the handbook in this moment).
At first level, characters get x4 skill points, choosing to develop four different abilities if they wish.
Maybe, wizards and clerics are the most affected for this change... Concentration, for example, is a Constitution based skill and it would cost 2 points for them (assuming wizards and clerics choose develop Intelligence and Wisdom in most cases).
What is your opinion?
Greetings and thanks in advance, Opsy.
I'm thinking in use in my campaign an alternate skill system and I would want your opinions...
When a character levels up, he gets some skill points plus his Int modifier. I think this is illogical because most of abilities don't depend of Intelligence. Otherwise, a standard fighter has low Intelligence and gets normally only 2 or 3 skill points in total. These aren't enough to develop 'fighter things' like Jump, Ride, Swim, Climb...
My proposal is the next:
When a character levels up, he chooses which ability want to develop. He gets the points for the class level (2 for fighter, 4 for druids...) plus his modifier in chosen ability. He can spend his points in skill points with these costs:
1 point: Class skills using chosen ability.
2 points: Cross-class skills using chosen ability or class skills using another ability.
3 points: Cross-class skills not using chosen ability.
Example.
A fighter with 18 Str, chooses develop Strength. He gets 6 skill points.
He can increase Jump for 1 point, Ride for 2 points and Move Silently for three points (I hope no errata here... i haven´t the handbook in this moment).
At first level, characters get x4 skill points, choosing to develop four different abilities if they wish.
Maybe, wizards and clerics are the most affected for this change... Concentration, for example, is a Constitution based skill and it would cost 2 points for them (assuming wizards and clerics choose develop Intelligence and Wisdom in most cases).
What is your opinion?
Greetings and thanks in advance, Opsy.
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