Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Alternative to marks?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Exen Trik" data-source="post: 4635665" data-attributes="member: 34942"><p>I think a fighters marking can be simplified a little and still have the same basic effect. The idea is to be about as sticky as normal, but limit the mark to one target at a time and keep it more consistent. </p><p></p><p></p><p></p><p>COMBAT CHALLENGE</p><p>In combat, it’s dangerous to ignore a fighter. Once each round an enemy that you attack, whether the attack hits or misses, can be marked by the fighter. When marked the target suffers a -2 to any attack that does not include you as a target. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place.</p><p></p><p>In addition, whenever the enemy marked by you makes an attack that does not include you, you can make a melee basic attack against the enemy as an immediate interrupt.</p><p></p><p>This mark can be maintained as long as the enemy is engaged. To engage the target, you must either attack it or end your turn adjacent to it. If none of these events occur by the end of your turn or if you mark another enemy, the marked condition ends.</p><p></p><p></p><p>COMBAT SUPERIORITY</p><p>Whenever an enemy that is adjacent to you shifts away from you, you can make an opportunity attack against that enemy.</p><p></p><p>If an enemies move action provokes an opportunity attack from you, you gain a bonus to that attack equal to your Wisdom modifier. An enemy struck by this opportunity attack stops moving. If it still has actions remaining, it can use them to resume moving.</p><p></p><p></p><p></p><p>The change to Combat Challenge makes it very similar to the paladins mark. It only effects only one enemy at a time, and it can be maintained by either attacking or staying up in its face. However it requires no action to activate, and has no penalty to letting the challenge end. </p><p></p><p>The immediate interrupt now only applies to the one mark, only when it attacks and not when it shifts. To compensate, the fighters Combat Superiority lets them get an OA (not interrupt) against any adjacent shifting enemy, just as a normal character gets OAs against a move action. Against regular movement provoked OAs, they still get the Wis bonus to attack and movement interruption.</p><p></p><p></p><p>I'm not sure if this complicates anything else like mark based exploits, but it seems to work on its own.</p></blockquote><p></p>
[QUOTE="Exen Trik, post: 4635665, member: 34942"] I think a fighters marking can be simplified a little and still have the same basic effect. The idea is to be about as sticky as normal, but limit the mark to one target at a time and keep it more consistent. COMBAT CHALLENGE In combat, it’s dangerous to ignore a fighter. Once each round an enemy that you attack, whether the attack hits or misses, can be marked by the fighter. When marked the target suffers a -2 to any attack that does not include you as a target. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. In addition, whenever the enemy marked by you makes an attack that does not include you, you can make a melee basic attack against the enemy as an immediate interrupt. This mark can be maintained as long as the enemy is engaged. To engage the target, you must either attack it or end your turn adjacent to it. If none of these events occur by the end of your turn or if you mark another enemy, the marked condition ends. COMBAT SUPERIORITY Whenever an enemy that is adjacent to you shifts away from you, you can make an opportunity attack against that enemy. If an enemies move action provokes an opportunity attack from you, you gain a bonus to that attack equal to your Wisdom modifier. An enemy struck by this opportunity attack stops moving. If it still has actions remaining, it can use them to resume moving. The change to Combat Challenge makes it very similar to the paladins mark. It only effects only one enemy at a time, and it can be maintained by either attacking or staying up in its face. However it requires no action to activate, and has no penalty to letting the challenge end. The immediate interrupt now only applies to the one mark, only when it attacks and not when it shifts. To compensate, the fighters Combat Superiority lets them get an OA (not interrupt) against any adjacent shifting enemy, just as a normal character gets OAs against a move action. Against regular movement provoked OAs, they still get the Wis bonus to attack and movement interruption. I'm not sure if this complicates anything else like mark based exploits, but it seems to work on its own. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Alternative to marks?
Top