I don't like the Taking 10 mechanic. I want to propose this alternative to my players: "Doubling the time spent reduces the DC by 5."
Why get rid of Taking 10?
- It creates wide disparities in out-of-combat skill performance. For instance, a character with a +4 bonus performing a DC 15 skill check has a 50% chance to succeed; a character with a +5 bonus performing the same check has a 100% chance to succeed.
- There are many cases in which Taking 10 may not make sense yet it is allowed by the rules. For instance, a character can take 10 on an out-of-combat Knowledge check, but not during combat.
- The game already has another system for automatic skill success. If the skill bonus is equal to the DC minus 1, the check will always succeed. I think automatic successes are fine, but Taking 10 gives an automatic result.
I feel "Double the time, DC reduced by 5" mimics the intention of the Taking 10 rule and increases the likelihood of an automatic success, without giving players an automatic result.
The Taking 10 rule talks about how players who have plenty of time and aren't under pressure can take 10. But the game gives no skill check modifiers for actually taking more time to do something.
While Climbing, by going twice as slow (1/4 normal movement), the DC is reduced by 5. This makes sense to me - if I'm performing a physical feat like Climbing, going slowly is where the advantage comes from, not lack of pressure.
Why get rid of Taking 10?
- It creates wide disparities in out-of-combat skill performance. For instance, a character with a +4 bonus performing a DC 15 skill check has a 50% chance to succeed; a character with a +5 bonus performing the same check has a 100% chance to succeed.
- There are many cases in which Taking 10 may not make sense yet it is allowed by the rules. For instance, a character can take 10 on an out-of-combat Knowledge check, but not during combat.
- The game already has another system for automatic skill success. If the skill bonus is equal to the DC minus 1, the check will always succeed. I think automatic successes are fine, but Taking 10 gives an automatic result.
I feel "Double the time, DC reduced by 5" mimics the intention of the Taking 10 rule and increases the likelihood of an automatic success, without giving players an automatic result.
The Taking 10 rule talks about how players who have plenty of time and aren't under pressure can take 10. But the game gives no skill check modifiers for actually taking more time to do something.
While Climbing, by going twice as slow (1/4 normal movement), the DC is reduced by 5. This makes sense to me - if I'm performing a physical feat like Climbing, going slowly is where the advantage comes from, not lack of pressure.
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