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Alternative to turning undead
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<blockquote data-quote="Sadrik" data-source="post: 2424454" data-attributes="member: 14506"><p>By all means do this if you want to put the work into it. Let me point out though that feats have prerequisites and you can tweak them so that they are not all available at 1st level and you can essentially make them all available at, "discrete levels, with chains of powers available to gain stronger abilities ." </p><p></p><p>You can also give the divine feats the prerequisites of X domain. For insance, I think that your ability to grant bonuses to saves should probably be luck domain and not healing. But see if you made them feats you could say this divine feat has the prereq. of: healing, luck or good and then do that for each one.</p><p></p><p>I agree with dropping the uses per day. I have a cleric in my game right now who can turn undead 13 times a day I think that is too much. However, I think you have neutered the ability too much. How about this: you use your charisma mod in times per day at first and then gain a bonus use every- fifth level, for you. (I would probably increase that personally.) I still like: the number of times per day you can use channeling being tied to a stat. It makes charisma not a dump stat for clerics and priests or your " holy man" (btw only men can become?).</p><p></p><p>The reason I am pushing for you to consider making these divine feats is because it gives characters more options. I like options. I think players like options too, being pidgeon holed into something when it could be more open is no fun.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 2424454, member: 14506"] By all means do this if you want to put the work into it. Let me point out though that feats have prerequisites and you can tweak them so that they are not all available at 1st level and you can essentially make them all available at, "discrete levels, with chains of powers available to gain stronger abilities ." You can also give the divine feats the prerequisites of X domain. For insance, I think that your ability to grant bonuses to saves should probably be luck domain and not healing. But see if you made them feats you could say this divine feat has the prereq. of: healing, luck or good and then do that for each one. I agree with dropping the uses per day. I have a cleric in my game right now who can turn undead 13 times a day I think that is too much. However, I think you have neutered the ability too much. How about this: you use your charisma mod in times per day at first and then gain a bonus use every- fifth level, for you. (I would probably increase that personally.) I still like: the number of times per day you can use channeling being tied to a stat. It makes charisma not a dump stat for clerics and priests or your " holy man" (btw only men can become?). The reason I am pushing for you to consider making these divine feats is because it gives characters more options. I like options. I think players like options too, being pidgeon holed into something when it could be more open is no fun. [/QUOTE]
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