Beholder Bob
First Post
I'm working on a home brew replacement of the cleric class and am looking for feedback as to powers. Of note, not all holy men will turn undead, each instead chooses a method of channeling, gained at 1st 5th, 9th, 13th, 17th level. Does this ability seem a fair exchange for turn undead, too good, or too weak? Note, the class gets 2 channeling uses per day, with no bonus for high charisma, but gains an additional channeling usage at 4th, 9th, 14th, and 19th level.
Beneficence Channeling Method: Requires access to Healing domain
Beneficence I (SU): Grant an ally you are able to perceive within 30’ of you, the ability to re-roll a failed saving throw. This bonus lasts for 1 round. This is a free action can be used quickly enough that an ally targeted by an effect that can be used as a free action (counting as a quickened spell) and can be used out of turn. PCs are limited to 1 quickened spell per round. You may not target yourself with this ability.
Beneficence II (SU): Requires Beneficence I. When you use Beneficence, you may allow an ally to re-roll any failed roll.
Beneficence III (SU): Requires Beneficence II. You may sacrifice a spell as part of beneficence and aid a number of allies equal to the spell level + 1.
Mercy’s Gift (SU): Requires Beneficence III. Targeting a single ally, Merciful Gift lasts for 1 R/Caster level, allowing you to provide protection from wounds for that duration. When the protected ally is damaged, roll twice and apply the lower result.
Benevolent Grace (SU): Requires Beneficence I. Grant an ally within 30’ a +1 moral bonus to attack rolls and saves against fear, as well as d4 + 1/Godsman level temporary HP. This benefit lasts for 1 R/Godsman LV. Use of this ability requires a standard action.
Benevolent Grace II (SU): Requires Benevolent Grace. You may sacrifice a spell as part of Benevolent Grace and grant its effects to a number of allies equal to the spell level +1.
Benevolent Grace III (SU): Requires Benevolent Grace II. You may sacrifice a spell as part of Benevolent Grace and grant a bonus to saves and attack rolls equal to 1 + Spell Level. You may target multiple allies (per Benevolent Grace II) – but to increase the bonus received, you must sacrifice a spell for each creature.
Mantle of the Giver (SU): Requires Beneficence I. When you make a save, you can, prior to rolling a saving throw, choose to expend a spell for a bonus to the save equal to the spell’s level. This is a free action can be used quickly enough to be used as a free action (counting as a quickened spell) and can be used out of turn. PCs are limited to 1 quickened spell per round.
Well, what do ya think?
B
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Beneficence Channeling Method: Requires access to Healing domain
Beneficence I (SU): Grant an ally you are able to perceive within 30’ of you, the ability to re-roll a failed saving throw. This bonus lasts for 1 round. This is a free action can be used quickly enough that an ally targeted by an effect that can be used as a free action (counting as a quickened spell) and can be used out of turn. PCs are limited to 1 quickened spell per round. You may not target yourself with this ability.
Beneficence II (SU): Requires Beneficence I. When you use Beneficence, you may allow an ally to re-roll any failed roll.
Beneficence III (SU): Requires Beneficence II. You may sacrifice a spell as part of beneficence and aid a number of allies equal to the spell level + 1.
Mercy’s Gift (SU): Requires Beneficence III. Targeting a single ally, Merciful Gift lasts for 1 R/Caster level, allowing you to provide protection from wounds for that duration. When the protected ally is damaged, roll twice and apply the lower result.
Benevolent Grace (SU): Requires Beneficence I. Grant an ally within 30’ a +1 moral bonus to attack rolls and saves against fear, as well as d4 + 1/Godsman level temporary HP. This benefit lasts for 1 R/Godsman LV. Use of this ability requires a standard action.
Benevolent Grace II (SU): Requires Benevolent Grace. You may sacrifice a spell as part of Benevolent Grace and grant its effects to a number of allies equal to the spell level +1.
Benevolent Grace III (SU): Requires Benevolent Grace II. You may sacrifice a spell as part of Benevolent Grace and grant a bonus to saves and attack rolls equal to 1 + Spell Level. You may target multiple allies (per Benevolent Grace II) – but to increase the bonus received, you must sacrifice a spell for each creature.
Mantle of the Giver (SU): Requires Beneficence I. When you make a save, you can, prior to rolling a saving throw, choose to expend a spell for a bonus to the save equal to the spell’s level. This is a free action can be used quickly enough to be used as a free action (counting as a quickened spell) and can be used out of turn. PCs are limited to 1 quickened spell per round.
Well, what do ya think?
B
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