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<blockquote data-quote="Beholder Bob" data-source="post: 2426845" data-attributes="member: 12866"><p><span style="color: DarkOrange">1.0. Remove spontaneous casting of cure and infict spells...</span></p><p><span style="color: DarkOrange">1.1.All clerics shouldnt be tied to posative and negative energy like they are...</span></p><p><span style="color: DarkOrange">1.2.For instance fire domain could let you blast fire instead of inflict spells...</span></p><p><span style="color: DarkOrange">2.0. Instead of...number of times per day you can channel...sack spells...to channel</span></p><p></p><p>1.0> yep - gone</p><p>1.1> no auto tie to the pos/neg</p><p>1.2> yeah, that’s the idea - channeling output derived from your school/domain focus</p><p>2.0> I'm limiting channeling uses per day, but you can pump spells into some channeling methods to boost them (such as Beneficence III, Benevolent Grace II & III.. I need to add some to the animal forms, most likely for duration).</p><p></p><p>The replacement for the cleric is fairly different.</p><p>1) I've removed domains, though they can take focus in Healing, Naturomancy, Astrology, and Necromancy.</p><p>2) They are spontaneous casters.</p><p>3) They know all spells from the godsman list (small), and get to add spells from their study focus.</p><p>4) For each study focus, there are to be 8-12 ways to channel for that focus.</p><p></p><p>Modifications affecting the game-</p><p>A) There is a roll to successfully cast a spell - a problem all spell casters deal with.</p><p>B) Damage is more severe, I'm using HP and Hits to Kill (HTK), with HP knocking you out, but your low total of HTK being lethal. It’s scary to take, hard to heal, and in general makes combat much scarier. This impacts melee folks</p><p></p><p><span style="color: DarkRed"><strong>B<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" />B</strong></span></p></blockquote><p></p>
[QUOTE="Beholder Bob, post: 2426845, member: 12866"] [COLOR=DarkOrange]1.0. Remove spontaneous casting of cure and infict spells... 1.1.All clerics shouldnt be tied to posative and negative energy like they are... 1.2.For instance fire domain could let you blast fire instead of inflict spells... 2.0. Instead of...number of times per day you can channel...sack spells...to channel[/COLOR] 1.0> yep - gone 1.1> no auto tie to the pos/neg 1.2> yeah, that’s the idea - channeling output derived from your school/domain focus 2.0> I'm limiting channeling uses per day, but you can pump spells into some channeling methods to boost them (such as Beneficence III, Benevolent Grace II & III.. I need to add some to the animal forms, most likely for duration). The replacement for the cleric is fairly different. 1) I've removed domains, though they can take focus in Healing, Naturomancy, Astrology, and Necromancy. 2) They are spontaneous casters. 3) They know all spells from the godsman list (small), and get to add spells from their study focus. 4) For each study focus, there are to be 8-12 ways to channel for that focus. Modifications affecting the game- A) There is a roll to successfully cast a spell - a problem all spell casters deal with. B) Damage is more severe, I'm using HP and Hits to Kill (HTK), with HP knocking you out, but your low total of HTK being lethal. It’s scary to take, hard to heal, and in general makes combat much scarier. This impacts melee folks [COLOR=DarkRed][B]B:]B[/B][/COLOR] [/QUOTE]
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