Interesting. I presume the variation from this is not too great, in most cases?Nail said:Using just the monsters from the MM 3.5e, the chance to successfully save vs. the turning is, on average, 57%.
Huh? You mean perhaps Cha rise by +4 per six levels?FrankTrollman said:Look at the assumptions though:
A +3 Charisma bonus rising linearly by +1 per three levels. Meaning that the DC is rising by +5 per six levels - almost perfectly linearly with level.
Good point. (Except the paladin turns as 3 levels lower in 3.5.) Although as long as Cha is a factor, at some level the paladin will likely meet and even exceed the cleric, for the very same reason - he will pump up Cha, whereas the cleric will not.FrankTrollman said:With the +1 DC per two levels and +1 DC per Charisma modifier you've essentially taken Turning away from Clerics altogether and given it instead to paladins. ... So the Paladin gets 1 less DC from level, but gets 1 or 2 more DC from starting with a higher Charisma. As the characters go up in level, the Paladin is going to be investing more in Charisma, and thus his statistic is going to be rising faster than the Cleric's is - so the Paladin is always going to be ahead.
Huh? You mean perhaps Cha rise by +4 per six levels?
Gotcha.FrankTrollman said:No, I meant +5 to the DC in 6 levels.
In six levels, he's expecting you to get +3 DC from level. He's also expecting the Charisma to go up by +4, which nets you an additional +2 DC.
Because the straight-cleric-level, although it is the most balanced, does not take Cha into account. And that makes the cleric a duller class.FrankTrollman said:Those projections required insane levels of stat growth to stay balanced... why not eliminate the middle man?
What if instead of turning and destroying undead, the turn check caused status affects. For instance, what if a normal turn success caused the undead to become shaken (even though they are immune to shaken iirc). A turn success where the undead would have been destroyed causes them to flee.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.